Never said the cap on range was gonna be the default crash distance (assuming this idea is even added).
Not for Crash
We could change the endlag
Never said the cap on range was gonna be the default crash distance (assuming this idea is even added).
Not for Crash
We could change the endlag
if there was a yellow variant of plasma we would officially have Normal Ki Blasts
We could change the endlag
What endlag? Crash endlag is the same as a Blast
I think if itâs really needed, a good feature for Ultimate Art Crash would be having the damage resistance during the full animation rather than only the endlag
Oh and @Fluect you never replied to this message.
Curious on the thoughts about this, I really highlight the problem with the new formula and the current magic balance problem.
I could probably go further with how the magics are balanced now that I have hands-on experience with light magic, tbh.
iâm starting to consider making a shadow-plasma mage
itâs kind of pointless but shadow seems really solid and plasma looks kind of cool and it has DoT which i might use
and i know that poison has better DoT but like
i can be an edgelord AND dragonball? hell yeah.
also even if it sucks i could still use shadow which is already a good solo magic
Do you know how much a Magma/Fire mage is gonna care that it will have petrified with water now? (not at all)
You can only use 2 magics together, a higher quantity of interactions doesnât mean it suddenly becomes a top tier magic
I kinda agree with the PvE stuff about this, boss fights on fstyles are plenty doable but take ages unless they let you M1 them, I did a king calvus fight with iron leg and no armor stats out of curiosity and it took me 10 minutes to beat him just by punishing everything he did with crashes or shots
but making strength give health is a horrible idea
itâs an idea centered around buffing a strength buildâs close range combat, which it DOES solve, but also consider that strength builds are not always obligated to go in close range
warlock, for example, can literally just play like a mage with a second beam and extra mobility options, if it so chooses, so now you have a zoner whos naturally more durable than the thing its zoning
warlord can also use guns and play around the reload timer, which will be easier with more health to tank through the enemyâs chip damage
Iâve even seen juggernauts and berserkers win fights just by spamming thermo fist shot and using crash/rushdown to airstall
thereâs other ways to make strength builds more viable at close range; crash and smash framedata could be changed to compete with blast DPS; landing fstyle techniques could give you brief damage resistance, etc
a straight health buff is too volatile for the problem youâre trying to fix
Honestly forgot that synergies on weapons were halved.
honestly im all for this! the main reason being that vitality isnt getting any use until after the second part of the story is done. yeah it does fix most of the issues with the strength route and currently vitality sucks and will only take away future development time from things like weapons which dont even have all their moves yet, not to mention that the second part of the story is at least a year away.
and, you do make some very solid points about why this would help out with the strength route! the main problem is that how do you realistically go around about re-balancing the game without vitality. I donât want strength to be considered broken all of the sudden. ynkow?
It is, somehow, still something to be considered. And i feel like if we had some more testers, people more experienced with the game, or even just way more people to talk about this idea we could reach a more conclusive answer? its kinda hard to make a stand on either side when its really just 2 people discussing something.
also hey guys how do i cut one one part of someoneâs message correctly i get the feeling that using blockquote wouldnât work as i think it will and i donât want to look stupid trying
also i think that berserkers should just become God once they get close enough to mages
highlight the text you want to quote, a âquoteâ option will appear
block quote is fine if highlighting someones text and hitting quote is what youâre talking about. at least to me idk
mages can run away so the strength build would still have to put work in, i donât know how thatâd work against weapons people though
thanks
idk why but i feel like a berserker should be a counter to mage even though thatâs not good balance
I feel like cold magics should do more damage to targets under a heat status while clearing it.
Imagine the shock your body goes trough when you instantly go from literally burning to freezing temperatures.
hereâs something that iâve realized
Berserker/Warlock/Warlord: