yknow the one thing I want is for beserker to have actual clash rates and not just self destruct against a level 1 npc and for warrior to have actual clash rates and not just destroy a level 1000 attack
Wind is already better than shadow is and keeps its synergies and plasma, which is essentially taking shadowâs speed, already does more damage than it does in return for a little size. Shadowâs stats are the only thing that it has going for it and the only reason itâs getting nerfed because imbuements are currently broken making it better than every other magic currently for magic hybrids.
Gut shadow.
My shadow nerfs:
Damage: 0.95->0.9
Speed: 1.3->1.35
Size: 1.15-> 1.1
In exchange for these nerfs, we should give shadow just ONE, ONE positive synergy.
âŚPlease?
5% self synergy ez
Also beam cooldown is now 3 seconds so mage is actually skillful
Snare shouldnât share a cd with other grabs except for snares(sure theyâre both grabs but one leaves you open for 2 seconds and the other does the opposite)
Beam should have a half second cooldown after a blast is use to prevent air stalling(sorta???)
Beam is spammable. 3 second cooldown and Iâll be pushing for that till the end of time
Yâall know we have a discord server now right?
I didnât know that. Invite?
Link
Itâs related to pvp
Having max level 250s evaporate people trying to do sailorâs lodge and fort talos is an issue that will eventually become relevant and we canât ignore it
Best to stop the fire before it stops
Reasoning?
bro i hate that mage has 0 cooldowns so much. Literally no other class is able to jump high jump and spam fast, strong and big moves
shut yo bitch ass up clown
Shadow as a magic is way too overpowered where even skilled players struggle against it. This shouldnât be the case.
Give it whenever with light damn it
Equinox reaction
shadow needs another thing to be bad at so that your second magic isnât just poison or something
thereâs little benefit to mageâs awakening when youâre using shadow
Explain to me why Explosion Thermo warlocks can have a 20% shot with an IMPACT aoe (the explosion after it hits the ground) bigger than the one of a normal 100% shot?
on second thought, maybe not
itâd just kill build variety the same amount