so i have a relatively good pc and ive never had long enough game sessions to drop fps, but i know that the fstyle imbue thing IS a memory leak, HOWEVER it is not the source of servers dying. from what ive seen, it only lags the client on m1s, and nothing else. doesnt affect server lag.
i think it probably is particles, most likely related to bosses or player skills, as the laggiest servers ive seen are ones with many clans in it (probably due to bounty hunting/wars)
even when the players werent actively fighting.
What iâve noticed with warlord and conjurer is that after playing at least 1 hour without dying, removing infusion from your weapon will couse FPS drop to 0 for 1 or more secounds, same when infuising it with magic or fighting style.
Another thing that iâve noticed is old server has tendency to drop FPS, especialy in Ravenna where most players spawn. My guess is that Vetexâs script that unload stuff unload terrainâs debree and made new "part"s whenever you destroy/split buildings and saves it and load it back in when players are close enaugh, cousing script that has job to delete debree after few secounds unable to delete them becouse it no longer exist in Workplace
Try to report that on the Discord server, there is bug reports among with exploit reports.
Since its doesnât cause frame drops.
(I mean, its will be easier for them to analyze your problem)
Serious consideration should be given to player inventories being a problem. I know a couple people have pointed this out, but when you open a large inventory- ESPECIALLY in the trade menu, you can lose a huge amount of frames. I have about 100k items in total (Including of course, things like 1000 coconuts). When I open my inventory it can tank my fps, and sometimes trying to trade with people can cause outright freezes. I know this because changing who I am trading with (if they also have a big inventory) causes ANOTHER lag spike.
So yeah, somethings funky with how inventories are read client-side.
Just moves in general seem to cause memory leaks. Im 1v1ing this one and the fps seems to get worse after every fight. He was a poison conjurer. I also noticed after I fight calvus in a server the lag you get from being around him never goes away.
a heavy navy ketch went after me once and once i was fighting it my fps died (4 fps)
kept persisting even after i killed everyone, so I had to rejoin (once i rejoined the lag was gone though)
heres the video
Its likely to be related, but it doesnât have to be. I canât tell as I am not a dev but for people with Low Performance computers the sails slowly start to be longer and longer. I will provide a screenshot as soon as I play the game long enough in one sitting for that bug thingy to happen, though Iâm pretty sure someone could confirm it for me as well.
i found one possible cause but im not 100% sure
basically whenever i have notoriety and i dont clear out the marines my fps drop a lot, especially when they dont have a clear way to pathfind to me
I think theyre causing a lot of lag, and i have some example clips to sorta prove it
in this first clip, im being ddossed by the marines that spawned on me
this is my fps the moment i give them a clear path/view towards me
as you can see, its a pretty big change
(another example of it)
so what i think is happening is that the marines have a hard time pathfinding to me/ are finding overcomplicated ways to get to me (since im on a cliff and not in front of them)
one way to fix this would maybe be to lower the times per second a marines path towards you updates (the level 20-30 ones not the 80+ ones) (im not sure if you can do this)
or just straight up make the level 20-30 marines stupid and give them worse ai so it hopefully fixes it
or any solution that isnt thought up by a dude that doesnt do scripting
(idk if this counts as a memory leak or not since on one hand if you keep running from the marines you wont be able to play but on the other it is fixable by killing them)