i thought it was obvious which stats were main
power and defense
so simple
I propose the Atlantean modifier gives an self-imposed âdenseâ insanity, different to the insanity you get at akursius keep and the dark sea.
It acts like that insanity that they imposed in that change, meant to keep Atlantean modifiers from being free.
that does not make such a change less shitty for people who are stuck with atlantean items that are pivotal to their build
Time to regrind the build AGAIN lmfao, this isnât even a balance change
Itâs fundamentally alternating a gameplay mechanic
Like imagine if they made only some attacks scale with power after so long of consistency
If this is added I deadass might quit for a while and not play until major balance patches for updates are out
I only used it when I went 75k away from the bronze sea but like it would be so annoying later on if it didnât work
Idea has already been vetoed by vetex
that doesnât change the fact that the balance team suggested it anyways
THANK sweet baby vetex himself
they have a point, i donât like the execution either though
I assume the first half or quarter of the Nimbus Sea shouldnât be too bad, but by then we should be getting Nimbus Sea stuff so weâll probably be powering up from any bosses along the way for the second half or remainder of the Nimbus Sea.
These are the fallen king set stats as an example of pre-nimbus armor into Nimbus as we level up:
Fallen King Armor
Power scaling: 1.75 per 10 levels
Size/Agility scaling: 1.5 per 10 levels
level 200 stats
Power: 35
Size/Agility: 30
Fallen King Leggings/Accessories
Power Scaling: 1.25 per 10 levels
Size/Agility: 1.1 per 10 levels
Level 200 stats
Power: 25
Size/Agility: 22
Total stats from set alone
Power: 35 + 25 * 3 = 110
Size/Agility: 30 + 22 * 3 = 96
So before jewels/enchants and an additional accessory, just the fallen king set at level 200 will give us: 110 power, 96 size, and 96 agility
Iâll throw in an additional scenario with amulets for another secondary stat (aka not power or defense)⌠Weâll choose intensity and size to showcase separate stat increases and a stacked one.
Weâll start by laying out 2 scenarios
Scenario 1 where the cap is level 150, and Scenario 2 where the cap is 200 for Fair amulets
Scaling per 10 levels is 6.5
Scenario 1 at level 150 we have 97.5 (round down for 97)
Scenario 2 at level 200 (250 in the trello but weâre doing 200 for the sake of using fallen king) we have 130 exact (162.5 or 162 at 250)
So for size we have for the two scenarios a total ofâŚ
193 and 226 respectively for a single stat in this example. Fair amulets scaling to 150 is actually worse case scenario since the alternative is us getting an amulet with better scaling.
So the total using the aforementioned example assuming level 150 for the amulet to be the conservative side of things:
Intensity and Size
Power 110 and 110
Size 96 and 193
Agility 96 and 96
Intensity 97 and 0
Reminder that this is no jewels or enchants, and there is a on balancecord that won for adding an additional bonus modifier for amulets. So Iâm going to use their power example of +5% and defense of +10%:
Size here now goes from 193 to either 202 or 212 respectively
hi im just a guy that canât do math or fully comprehend statistics
can someone do a tldr or summary of the points made here thanks
Once again, ColdMagma, theyâre trying to balance the game when Vetex wonât do something specific like our boy here suggested:
Donât diss my boy 75-85 degrees liquid like that brah
He keeps being passive-aggressive or aggressive to mfs I know are trying their best brah
Tell him to cool down fr
People really forgot that the next update is a new sea
wich is a good thing, they saying itâs â1.3x moire effecientâ but if you do the math for a complete set, you gain roughly 3% extra stats from this
which will lead to even higher stats by virtue of level cap + new gear
who are you replying to exactly?