Guys
I heard a rumor recently, is it true that Attack Speed Softcaps at 50.
My build is literally based around attack speed
Guys
I heard a rumor recently, is it true that Attack Speed Softcaps at 50.
My build is literally based around attack speed
How do you know?
I heard from a rumor, and I remembered a patch before release where Vetex nerfed Attack Speed
Im not actually sure, which is why im asking
i want to know if this rumour is true too tbh
Whatâs a soft cap?
This is where I heard it, check out this thread
basically, itâs an amount where putting more points into a stat starts to give extreme diminishing returns
Rip, i think its false Iâve seen max speed builds and its def not the same as my 50 atk speed
itâs not that it stops scaling, itâs just that the scaling decreases a ton so you need a lot more points for comparatively little gain
saw this when looking for softcaps, Im asking the exact value at which it starts to somewhat plateau to remove some of my atk speek and put it into agility
Unfortunately I canât really find a solid answer, Iâm not sure if anyone that isnât on the tester balance team knows the exact amount
Canât wait for Fluect to answer this in a random vetcord convo two months in the future
nah istg it gets way faster the more you have
i think its like 70-80 but its not that noticeable, people are just picky about minmaxing all the stats
Youâre correct about the logarithmic scaling, however I wouldnât call any specific value a âsoft capâ. The difference between, say, 70 and 288 Agility is quite noticeable.
Attack Speed is the same, but by nature alone, it is more noticeable on slower spells, techniques, and abilities than it is on faster ones. The difference between 70 and 288 Attack Speed on something as quick and smooth as a Flash Strike, for instance, is hardly noticeable in regards to startup (though is still fairly potent on endlag). On something slower in both startup and endlag, however, like Colossal Striking Gale, itâs noticeable, just not by any massive margin.
We want to work on ways to make higher values of Attack Speed more valuable, but itâs more of a future and long-term goal than it is an immediate aim. Would require some changes to the formula, which is always a hassle. (No, Vetex does not give stat formulas to even the balance team).
TLDR: The phrasing âsoft-capâ is a little misleading, as scaling is theoretically infinite, but by its nature, Attack Speed isnât very beneficial to stack past a certain point.
I am a wood user sir, I have to do this
Why is that? That sounds pretty weird to do, especially for the team responsible for deciding how things should be changed to make the game more fair
Wish I knew. Weâd really like to make changes to stat scaling formulas in preparation for the Nimbus Sea, but itâs a long process with a LOT of math. Expect some eventually, but without an exact baseline itâs a little harder. We have approximations, though.
make it like dark souls stat scaling once you do get that baseline
like the bosses
Add a soft cap for atk size