Bring Back AA clashes In Cutscenes

Bring Back AA clashes In Cutscenes https://forum.arcaneodyssey.dev/uploads/default/optimized/3X/d/c/dc99f6f7ea116cae903a8019682c2e1c5c985b69_2_1024x576.jpeg
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Proposal

I’m sure everyone remembers AA’s clashing system and how it won’t be added since it’d change the flow of combat, but how about certain cutscenes?


Of course it’d work the same way as before by pressing random keys at varying speeds and with an option to skip cutscenes and always skip cutscenes.


Details

With the addition of the new classes clashing might have to change a little bit since it isn’t just mages such as warriors slicing though a mage’s spell or sending a flying slash to counter it and so on. For hybrid classes I guess the game could prioritize what stats you have a higher investment in and prompt that type of clash against a boss. Maybe even the game could have a feature were you could pick your favorite spell/technique/skill to prioritize in cutscene clashes.


Below are some examples of how clashing with certain classes should look like.

Warrior vs Warrior

Mage vs Mage

Warrior vs Mage

Warlock vs Warlock

Warlock vs Mage




Special thanks to @PinkButterflyGaming for drawing more examples


Reason to add/change

Adding AA’s clashing system back in some way would honestly be really a nice feature for nostalgic players, and could make cutscenes even better.


10 Likes

in cutscenes with bosses only right ?

looks like it

Yes

yep just bosses with the option to skip them

cool idea

Iron Leg users get a single frame QTE to trip Calvus at the speed of light while he’s dashing, causing him to fly into Neviro at full force, killing both of them

4 Likes

I think this is a big brain way to bring back AA clashes. I’d love to see them return!

I suggested something like this a while back but it was mostly to provide a cinematic transition into another area. Although I’m all for cinematic clashes so I’ll leave my vote here.
Although instead of having it be class specific, just make it based on whatever is the class focus.
So warlock with 150 strength and 100 magic has a strength clash with whatever fighting style is equipped at the time + imbue.
150 magic and 100 strength warlock would be the mage one

This is largely just to simplify implementation so Vetex only technically has to make 4 vs 1 for each class.

they should be added to ult art clashes too tbh

I could see this being integrated when two grabs/snares clash together. Kind of like grab techs in fighting games

Glad to see most people don’t have a problem with this just wish it had more votes :sob:

yeah I figured this would be a lot of work so I’m fine if the clash is just class focus considering coding is a bitch lol

Problem with these is they break the flow of combat according to vetex although you could argue so does a cutscene lol

weapon/strength builds: mash LMB
magic builds: mash q/e
vit builds: some spirit stuff idk

bro made this because of my video

maybe it could be a setting thig

yess now gimme ur votess

so uh
how would snare work?

i don’t really thing ult art clashes being the only thing that has aa clashes would break the flow of combat, how often do you clash an ult art with another ult art in a pvp match?

how would it work if MULTIPLE players where farming a boss like calvus

I think it would only work for players during story and then occur in cutscenes. I used to play a game that also does something like this in cutscenes, and it’s very cool. However, if there’s another player in the fight, it wont disrupt the other player who’s already fighting the boss, only the player in the story disappears for the cutscene.

Maybe it would work better here if you have to lower the HP to 0 instead and then the actual clash cutscene starts. When get the boss’ HP to 0, it’s not an immediate win just yet and you have to finish it off through a story cutscene, and then the clash.

It could also work as a double boss system where at first, the boss will be in a certain location to fight them, but this “boss” is a temporary, story-exclusive one (like Shura or Revon), and then cutscene starts when you lower hp to 0 (where the clashing will start), and then you get transported or moved to the real boss location. It’s like seperating the boss phases.