Build Ideas and Concepts

I don’t think they even last that long, but it’d be 20 seconds of the opponent having a problem heading their way.

I’ve been using this to farm coppershrooms for the time being, mostly got it in preparation for the Glider on full release

Trampoline build

Full focuses Agility with a heaping of intensity to spam giant Ultimate Art leaps as often as possible.

Ultimate art leaps had their cooldown cut down to 10 seconds, (if I remember correctly) and with 160 intensity you can pretty much cut that in half.

agility is being replaced tho

oh crap i forgot

While looking through the thread to post the full release specific ideas I had in another thread, I realized three of them could mesh together, if stat requirements play nice: Earth Vanishing Spirit Savant with a high Accuracy gear build. Throw out slow projectiles that will home in on your opponent, summon a spirit clone, and enter stealth. Might not need Magic if Spirit gets slow projectile options.

pathetic.
image

Later on in the year, you’re gonna be walking aimbot



I’ve been thinking about doing a high intensity build for my sand mage, so I can throw out pulsars as often as possible, placed explosions when that’s not available, and hide behind particles. Just tested it with some intensity items I had lying around, needed around 300 to always have a pulsar up.

With the addition of some weapons applying Bruised (5% stacking slow and damage taken by weapon skills), someone in the patch notes discussion thread had a good idea:

Well you can do this with any magic that inflicts bleed, glass was just the funniest option

considering this is mostly applied by AoE weapons, wood or even earth might be better, though glass does get staves

Deltarune ch3 spoilers!!!

I want to make a Roaring Knight build, I think it’d be a glass/shadow mage (for slash and darkness magic later on) that mainly builds power, atk speed, and accuracy. I feel as if this might be super effective, and it’d look cool af

I don’t think you realize that gravity doesnt really have anything to do with the physical properties of snow and ice, and healing and life dont either

i don’t care? those are the base magics i’m using, if i need to swap them out for my lost magics then i’ll do so
besides, mutations are apparently going to be broad, it’s possible all solid magics might get gravity as an option because of generally being more dense or heavier

All my efforts to limit spoilers while still discussing it casually going to absolute shambles:

All jokes aside this is a really cool idea! I’m tempted to make some Deltarune files now but I’m not good at actually pressing on with new files when I start them plus I’m not sure who I’d do - Queen or Tenna maybe? But then I’m not sure how I’d do them… eh idk

But yeah the Knight is damn cool and this is a really good idea of how to do it, idk how viable the build is because I have no knowledge in this area but it’s cool so idc

You have my support

Cheers !!

Speed Thermo Juggernaut on full release

Pin people down with your Fighting Style’s hitstun so they can’t run as your minion also beats them up

Ultimate Art: Sleep Paralysis!

My next character is going to be an Acid/Glass mage, so I can make a bunch of hazards and run around and paint people green.