watching AO PvPers gloat about how intricate and complex their PvP dynamics are is like walking into a club for competitive fly swatting
Competitive fly swatting ite bređ
bet homie
you dont understand broâŚthis pvp stuff is seriousâŚthese gankers dont play around
size takes more skill than speed
size takes more skill than speed
Look, i know pvp takes some level of skill but
The way you go âTHESE DIRTY CASUALS CANT APPRECIATE THE HONORABLE ART OF COMBAT!â is pretty funny
I complete agree with this post, pvp is obviously skill based and extremely unique. The testers take a lot of time to fine tune the gameâs combat and all the casuals are just acting as if size is good because they were too garbage to beat an aoe spammer.
Yesterday I beat a metal ileg drawback build user by simply flying around with my wood thermo warlock with 200 atk speed/agility. Theyâre acting as if a single build is above everything even though itâs not. With so many amazing combinations pvp is truly unique and the pve casuals really have no understanding for this, they all just think âwow i got grened pvp is unbalanced, ill go complain on the forums!â and get 20 likes from equally gullible people.
Please donât complain about pvp if youâre a pve player, just donât play the game if it doesnât suit you, or maybe, just dont pvp so you wonât have any issues.
Bounty hunting and random jerks who jump you and sink your ship:
It doesnât take a one of a kind genius to simply server hop until you find one full of equally pvp inept players who wouldnât hurt you. If you stay in a server with an Overseer or a guy with a high bounty and high player kills, youâre really just asking for it.
Okay, cool. Two issues:
A) The damage is done. Like, I can server hop after getting jumped, but I canât be constantly scanning the leaderboard. People have rked (or attempted to RK) me outside of Ravenna.
B) Kinda seems a bit wrong that the player who isnât trying to ruin other peopleâs experiences is the one who has to inconvenience themselves.
while unfortunate, i think getting jumped really isnât an issue
from my own experience and my clan who used to be active, i hear about one of us getting ranodmly jumped like, once every 2 weeks
i feel like it happens way less than people say it does
keep in mind the average renown is like 200k and my renown is near 1 mil
The game is like that because devs cater to us pvp players and bounty hunters, if you donât like that then just donât play since vetex wonât do anything about it
No. Iâm both going to keep voicing my issues and keep playing. This ainât just your game bud.
dark sea and modifiers made making a build as awful as making a competitive team in pokemon if hypertraining and ev trainers didnât exist, and they brought a powerlevel on par with the current competitive metagame as opposed to gen 6
Despite how its advertised, AO is just a pvp sandbox. All the loot serves to make your build better so you can fight people. Then there are obnoxious people like you who complain and want to remove a core part of the game. You shouldâve stopped âvoicing complaintsâ when vetex made clans even more PVP focused by incorporating infamy from jumping. Itâs only gonna be more catered to pvp from now on so just get used to it
Goodness, I canât believe I didnât realize itâyouâre absolutely right. The Dark Sea didnât add exploration, give a purpose to brewing, or add difficult PVE. Nope. It was actually just a pure PVP update. The sirens are actually just airstallers, the Atlantean ships just pirate players, and the islands are just arenas made out of like ice and mahatma platforms for the sole purpose of fighting other players.
Oh, and the storyline is actually just an illusion, as is everything in it. The bosses are all actually just hired players using present builds. The cutscenes are similar cases, utilizing hired players with copy-pasted dialogue from a word document. Edward is just some random dude with admin perms who teleports to your ship. The player leaderboards are actually just lying to usâeveryone we think is an NPC is actually just a player. Hence why the gameâs performance is so bad; it has over a hundred players per server.
intensity exists to toss people into the dark sea
Lets be honest the pve in this game is good, but is far less fine tuned then the pvpâŚ
Like u cant even use grabs on npcs for crying out loud and its not intended to be that way.
Pve is still pretty good nonthe less but pvp is definitly more complete.