how would it not?
lets say that we have current AO with this feature and it scales up to 1000 max hp as a bonus, assuming there’s a cap at all, since nothing of the sort was mentioned in the notes.
You have no stat disadvantage from this hp gain and are instead being buffed, usually with extra regen and stamina stuff.
that completely throws off the difficulty of literally every bossfight.
god forbid they’re balanced around it.
I don’t think we have any confirmation on whether or not fullness has any effect on taking bites out of meals, so that’s unfortunately down to speculation.
I hope you still can though, because it’s nice to be able to consume a massive dinner and then not need to worry about the hunger mechanic for a while.
getting up 99% of the way to max energy pulls out a pie made of 4 gold colossal squids…
though we don’t know how easy/difficult getting high potency recovery meals with the new land animals will be anyways so its hard to tell.
True… Plus, most foods give over 500 hp, some even over 1000 and at most like 2k to 4k, so quite a lot, and getting all of this hp means you can commit some mistakes and not get punished a lot by commiting said mistakes.
Saturation will certainly make meals be more frowned upon, to the level of gels and healing mid battle.
We don’t know how excess hunger translates into hp yet.
in your example:
this is assuming that you’re capable of getting over twice the current base hp from this feature
(this is an extremely bad assumption)
but let’s go with it
in most boss fights, people usually take and regenerate like 600 damage already from what I generally see, in fact usually more, so this extra hp is just a bit of a safety net. Secondly, defence functions identically except it can regenerate, and there’s a lot of people with more than a thousand defence. People already do it with defence.
Having this extra health will serve as a useful crutch, yes, but it’ll be far more useful to people without optimized as fuck builds. There’s zero chance vetex would be stupid enough to balance for something a lot of people won’t interact with, especially given that balancing is based off tester feedback rather obviously, and testers aren’t always the most thorough. This feature will serve purely as just making the game easier for people that need it, similarly to the thing vetex was mentioning to help people that struggle with bosses.
It’s literally just a healing potion you already use, basically, since you just start off with the extra hp.
Overall the change is good, it’s just that the saturation status may be quite dangerous.
One way it could be nerfed is that the hp could be drain by attacking, maybe it could be 2x the energy lost but into that extra hp (so lets say you lose 5 energy for each attack, you would lose 10 extra hp with each attack)
My one issue with it is that world PVP will become truly insufferable because of it as food buffs will also increase health.
Not really.
New players will have significantly lower cooking EXP, which lowers the hunger of meals by a ton. I usually make the same 2 apple 2 mushroom meal over and over to deal with hunger, and the same recipe makes about half the hunger on a slot with Decent cooking level compared to one with Perfect.
Also, nothing is stopping someone with a perfectly optimized build from just adding an optimized dish made with several sharks on top of what they already have.
this isn’t a competitive game (this is a major shock somehow).
the new players will still gain a lot more from this feature, especially since they could ask for a meal from someone else if it matters THAT much
also, this heavily optimized player is completely irrelevant because as this is in fact a casual game, there’s no pressure on keeping the upper power level from getting too high when adding something that the lower power levels can use
I disagree in this being a bad assumption.
A cap wasn’t even mentioned in the notes and we’ve had and have abilities that give over a thousand temp hp basically for free.
The only bad assumption is assuming it has a cap at all, which, I emphasize, was never mentioned, so it probably doesn’t.
the reason why it’s a bad assumption is because it’s been stated to be tied to your base hp if I recall, meaning about 984 currently, so your assumption is bad in assuming it’ll be twice the current base hp
no, it doesn’t say its tied to your base hp, it says its added to your max hp.
very different meanings.
one implies your max hp has anything to do with what it does, the other does not.
“added to your current base max hp” just sounds like:
“Base hp + armor without taking temp buffs into account”
armour isn’t considered to be hp for stuff like regen, though
my point is that it says added.
if it was tied to it or capped based on it, it’d say that, it doesn’t.
added is added, all these extra words don’t change that lol.
It doesn’t say “+50% of max hp”
It says “this is added ontop of your max hp”
if what you’re suggesting is what it is actually trying to convey, it was worded poorly.
the wording is to make it clear that your hp isn’t just expanding but instead getting some extra unregenerateable health added
I never said that wasn’t what was happening.
I’m saying that the wording does not imply a cap or limitation or multiplier or whatever around that ~1000 base max hp. As it is worded, that health number is completely irrelevant to the buff.
The only thing the buff is definitively limited by and tied to is the hunger/energy gained from the meal you eat.
finally, cooking will feel more tied in to everything instead of feeling like something that’s just been slapped on
It will also make more sense why sky foods recover more hunger, since they’re imbued with magic lol.