they already generally have a higher food amount than regular variants, so yeah they do
By that logical it would be highly beneficial to eat sea kelp
Drinking it lets you breathe underwater so I don’t see why not.
Magic sushi confirmed???
Fuck, the Ryujin Dynasty are geniuses
I mean hear me out:
Sky foods that are heavily imbued with magic turn blue from the magic.
Auric seaweed is blue.
Auric wrapped sushi coming soon (not really…)
I do think that casting skills while you don’t have enough energy should take away a portion of your health and still cast the skill, similar to high jumps and stamina
unironically I could see it happen.
I mean cmon we got magic smoothies from sameria specifically made with a potion reagent since that’s a signature food there.
All we’re really missing is rice
I doubt that’ll last lol.
Either it’s an exclusive item from Ryujin or it’ll just be found growing on some random island
I don’t see how this would be a bad change. Even if you do run out of energy mid battle, which is definitely your bad it’s very easy to get meals that’d give all of the energy you would need in that fight instantly. At worst you’d have four slots to fill with food.
competitive players dont matter gg problem solved
The problem isn’t competitive players becoming too powerful, the problem is that if handled poorly Saturation could create significant imbalance among competitive players when the main determining factor on that level should be skill.
Unless there’s some sort of cap, at best it’ll act like another expensive potion that you consume pre-fight in world PvP. (already one of the least liked things about bounty hunting.) At worst the infamous gilded quad-collosal-squid-dinner becomes a superweapon so powerful it becomes a mandatory step to an LB gank, and every player up there needs a constant supply to stay relevant.
The gap between what a casual and a competitive player can achieve in terms of hunger on a meal is huge. If there isn’t some sort of upper limit on Saturation, then no matter what casual players have access to competitive ones will be able to cook something 4x stronger. While a LB player might be repeatedly making the 1.6k hunger dinner, casual players will be struggling with the comparatively meager 400 hunger quest. This means that Saturation’s HP/hunger ratio either needs to be useless casually, or completely overpowered competitively. Most of the largest hunger dinners involve Legendary fish, and since that means not letting them rot it costs you 1-4 Legendary scales per dish. If that becomes a mandatory step in doing a renown hunt it’s going to raise the economic bar for the LB through the roof and make everyone involved hate it even more than they already do. (With luck parties, we used to get sunkens for that price!)
Other than that, I don’t have anything against this mechanic. It sounds nice to be able to put some of my extra shark dinners to use and get an extra margin for error, I’m just concerned if it’s uncapped it’s either going to wreak havoc on overworld PvP or the Balance Team will nerf it’s efficiency into oblivion.
mixed opinions that i’ll add onto later but i don’t think this is the way to go about it. v says the charge mechanic is outdated and unfun, but i always liked the idea of managing resources in fight wisely (much like a certain fighting game character) rather than having a total pool to use with little to no regeneration, though i might have misinterpreted since i read kind of hastily. ultimately just comes down to difference in opinion/ideas i guess
and @Tr0xic i was thinking of your exact topic when i saw this lmao
Question: does the extra hp increase your health regen?
I feel like it turns ao more into Minecraft where you have to eat food constantly to be able to use attacks
Yes, energy cost is reduced, but I’m afraid of a moment where you literally use more energy than your food restores, and the fullness status effect isn’t ticking down fast enough
Leading to people using fruits/mushrooms to restore energy since now they don’t give the fullness effect
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no
the only way i would like this change was if it was percentage based
Yeah @TheoreticalExistence , instead of being stopped from eating at 100+ hunger, we’re being stopped from eating at 100+ fullness! How can you not understand how this changes the way meals work?
i honestly enjoyed having to charge mid-fight (given im not a pvper so im not sure what its like there)
it forced you to find a time and place to charge safely and also felt like a punishment for just throwing out everything you have uncaringly (it made you stop being aggressive for a moment, basically)
i dont know how i feel about this even from a pve standpoint, stamina and move cooldowns would become the only constant things inhibiting you that you need to play around
I dont mind saturation or anything, but I think itd be better to either modify how hunger works (ex. give you some buff for keeping it full rather than just “you dont need to eat for another 7 minutes”) or remove it and make food only impact you based on buffs (i dont think this would be a great idea, but still)
Im still neutral on it but I am worried about it