Does giving Dexterity like a defense buff that lowers enemy damage overall work
Ok, I think the hypestorm in me has died down a bit, so I can be more impartial now.
Thoughts On Professions + Ideas for the ones that have a "?"
Non-Combat content and Utility? I’m sold!
Only issue is how would the player get these? It can’t be stat points, since those are for combat player builds.
A question for another day I guess, I have two different ideas though
- A separate skill tree for professions with it’s own points separate from stats meant to affect professions only.
OR
- An NPC with said profession that you can train under and be their mentee to master said profession that way.
The last one is highly unlikely, but hey i’m just spitballing here, might make a suggestion to flesh it out later?
The Alchemist profession also seems really cool but I don’t know if I’m on board with it being the only way to get great potions. Having them be the main way to get them is fine, but maybe they can at least appear rarely in shops?
Now for some ideas on the “?” Professions
Auctioneer Function Idea
Increased auction time perhaps?
Fishmonger Function Idea
No clue, they could probably be more proficient at fishing than their non-fishmonger friends, but not sure in what way.
Merchant function idea
Vetex mentioned cargo so that gave me an idea:
Perhaps merchants could have higher sell rates for cargo and items in general, or just cargo.
Bounty Hunter
Remove. (Not bounty hunting just the profession)
As much as I want this profession kept there’s no reason for it to stay. Every player should be able to try and bounty hunt. If the bounty hunting was locked to just bounty hunters, it would become the AG 2…without actually having to join it.
Sailor
Currently have No idea
oh . . . never been a fan of mobility limiters but it makes enough sense
remember, that’s just the max severity, so it’ll probably start small and get worse from there
i guess it encourages people to do things other than beat the crap out of each other, like fishing or shipping goods
The only negative I can see that has literally no reason to exist in the new trello stuff is injuries.
However I’m extremely iffy on the alchemist job being the only way to obtain ‘great potions’.
it encourages doing other stuff i guess
my guy im about to get some stonks
Agreed. It would be better if alchemist had better effects or longer lasting effects.
That’s probably literally what a great potion is.
no it encourages sitting around and going afk just like you get arrested in WoM because moving is pain and pain means you don’t regen.
fishing n shipping goods
i hope that potions heal a percentage of health rather than a set number, and alchemy just allows you to get overpowered crap lmao
On another note, can we all take a moment to remember the magical sickness that was planned from severe head trauma in AA that would actually cause you to straight up explode with your first magic.
To be more specific: This.
“Mecalepsyia: An incredibly rare and dangerous virus that effects the mind. You catch it very rarely by trauma after a very heavy shot to yourself (1/35). If caught it, disrupts your ability to use magic entirely, on use of magic the magic circle breaks and it takes 1/2 of your health and makes you see in black and white as the magic energy is expelled takes a chunk of your soul with you. The magic you use then proceeds to consume you from the limb you tried to cast (for fire, you’d slowly turn to ash, for water you’d turn to ice, light you’d just turn to a star looking burst entirely, for lightning you’d emit a strong bolt of lightning upwards and fade, for earth you’d turn to stone, etc.”
lmao
jesus that’s a frick ton of info
Yes.
Bringing the people here coz I can
why are you quoting me being upset over a leader going offline
It goes from the main post to here ez
oh oke
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