Okay but actually, this exact change has been planned for a while an I think it’s a good idea to rework intensity like that. If we have knockback gems, makes sense to have potency
Also gives a reason to not just go energy regen (blocking power if u have the apples)
Finally a reason to use both Intensity AND Attack Destruction Jewels? Sign me up!
I am a little worried that this will make stuff like Atk. Speed / Intensity builds overwhelmingly strong, but I guess we’ll have to see if it will work that well with it.
Wouldn’t size builds benifit more? Speed builds have always been able to turret projectiles extremely quickly (blast into pgale into javelin), but with intensity affecting cooldown, it might help slow, high power builds which already rely on 1-3 moves to benifit more.
You could have an ileg juggernaut use a 300 damage shot every 2 seconds.
You could have an ice sailor user repeatedly use smash, and only smash.
You could have a size warrior endlessly spam sparrow thrust to no end.
i think it all depends on intensities efficiency, it could be really good cuz you see fair effects at low invest or really bad if it changes little at high invest
idk i saw something 'round here a while ago about a regen buff from bteam but i dont think i’ve heard anything since
buff to regen would be very nice to have since one of the lost armor sets will be power+regen
even if its just a good efficiency buff i’d try to implement regen in my build