But they’re talking all about “buffing spirit blast” “remove vitality hp gain” but why all of this when only ONE MOVE for vitality is complete? Oracle still can’t be used currently out ONE spirit weapon has 1 out of the 3 or 4 other planned skills
Vetex once responded in a suggestion thread all about changing how Vitality works, saying that he already has plans for that in the next update, soooo…
Hmm, it seems Spirit (gonna call it that now due to changes) is now leaning more towards support like I suspected long ago. Makes sense since its supposed to be the power of life… but yeah, people kight have mixed receptions to removing health stat like that
Too be fair I’m a bit biased because as I said my builds revolve around taking advantage of the vit HP given but I think a rework could’ve been keeping the HP but applying damage reduction upon awakening/keeping it on imbue.
It’ll allow vit users to be set in line with other builds as they have more HP/don’t need to invest as much into defense stat but at a cost of losing damage.
i agree that the change makes sense, but i’m worried that it’s going to make people shy away from vitalilty builds
the way i see it, vitality builds are changing from one niche to another, the people who wanted it for the original niche now can’t get that same niche as easily because of regen changes
The main appeal of vitalities, at least in my case, was the opportunity to have additional health at the cost of having less energy. So changing vitalities focus from bolstering health to having built in self-sustain is very off-putting