No,we were also discussing the jaw pirates
You perfectly know what I mean by that
my bad, i wasnt aware of your game
That’s okay
Wait a minute what’s that fucking discussion? Can we get back to talking about the game?
Boobies are part of the game now, so it’s relevant
Nah but… technically, there not in the game yet.
What do you mean this is the patch note discussion?
It means vetex is communicating to us through stitched pants obviously
NOOOO
my 29 intensity abuse is over smh
Anyways being serious, I don’t know if attack cooldown is the best option for intensity. It could just end up causing movespamming (smash + smash + smash + smash or any other move) rather than being helpful.
my ash thermo savant with 280 inten just got gutted of its entire playstyle but whatever INTENSITY IS FINALLY USEFUL im gonna make a build for my main with it
I have no use for thermo gear anymore so idk what I’m gonna do with it now
dont worry bteam will likely gut it after about half a week of it existing in mg
MY HONEST REACTION TO THIS INFORMATION
THE INTENSITY META IS UPON US
new inten will probably be op with high aspeed cuz you can just throw out tons of attacks in quick succession
Nahhh man why did they do this shi to intensityyyyyy
so real, warriors and wep hybrids will finally be able to use it effectively
They turned a perfectly good secondary-effect-focused stat into spammability.
we shan’t recover from this
Why not make cooldown into gem effects like a normal game dev!??!?!
Vetex.
Nah, this is some Balance Team-ass shenanigans
Nope, it was Vetex. He announced it in the last QnA before Nimbus released.
Balance Team did want Intensity to change for improvement but this specific change was Vetex’s plan from the start.