So self devastate? Nice
so the list is
locking blast (javelin)
transformation (better aura)
summon elemental (npc)
recoil jump (spooky jump sbs)
zone (domain expansion)
immense magic energy (charge makes explosions)
i also remembered
barrage (20-80 blasts that arc at the opponent and create large dust clouds with small damage each)
Magma zone
DOMAIN EXPANSION: COFFIN OF THE IRON MOUNTAIN!
slice zone
“Domain Expansion: Malevolent Shrine!”
Immense energy would prob be useless, but that also reminded me of another passive lost spell being magic limb (though this is the only one confirmed by vetex to now function entirely differently from the list description, assuming it’s still planned)
magic limb on the list iirc was +1 insanity but boosted damage for the magic its on
That seems absolutely incredible for conjurers
Yeah but I’d take that with a grain of salt
In fact the whole list with a grain of salt really
nah that’s not how it works
as far as i can tell, ancient magics just won’t let you use basic spells for them, you’d only be allowed to use rare spells or lost spells for example
That’s been explained about 3 times I get it
epic
so according to my calculations:
22 planned rare spells
4 planned lost spells
and… 1… ancient spell…
yeah im totally wrong someone redo my calcs
i did it assuming there were 28 rare spells, but even then the results arent too different
i assume we are getting more than that for lost and ancients though because thats just disappointing if not
okay maybe 2 ancients at least because it currently adds up to 27 ![]()
I’d say he means there are 28 spells that have been planned, but there will be more
yeah i recognized that after I made the edit ![]()
I think you might be onto something here..
My god somebody actually replied to rfao correctly… this is a historic occasion!


