Or above
instanced interiors, like at work at a pizza place
The fluidity of the gameplay would go from 100% couldn’t be better to full 0 for the sake of having a bigger boat.
i don’t see how that would be an issue
i also don’t see why we would need instanced ship interiors
No, there’s water there.
Vetex would have to add like, 5 lines of code tops to make the ocean cut off under a certain point.
reason given i believe was optimization
true…
Not true, not true at all.
The water physics are probably the most complicated thing in the game I can think of.
ah yes vetex cant do anything about the water expanding downwards infinitely even if he’s the guy who made the game
i- nevermind i’m just gonna go back to lurking have fun yall
Yes, literally just say
If [height variable] <= [desired cut off]
Set [water variable] to false.
And that’s assuming like, the most roundabout way to program it
Me too, I’m out of here. You’ve all been pissing on me since I showed up, and for what? To stop me from voicing what I think about an unconfirmed feature?
dosnt the water already stop at a point
I don’t think it does.
i cant handle the ramble anymore bro ![]()
im hopping off ao discussion about a feature that’ll take 2 years to get implemented
yeah it stops below the ocean floor i’d assume but anyways i should really hop off
Well nah, because of abyss structures
Aight I’m also gonna hop off

GYATTT clap clap clap clap DATTEBAYYOOOO
oh yeah i forgot about those, mb
anyways vetex could just as easily put instanced cabins (assuming they’re instanced) like 200,000 studs in the sky because the floating point inaccuracy doesnt really get noticeable until 1,000,000 studs
now i should actually hop off ![]()