Empires Update Patch Notes (Discussion Thread)

I might be getting my hopes up but I really hope the gunpowder fighting style is like what Scar does in FMA where he grabs people’s faces and blow them up, it would be so peak. It would go hard on hybrids too


I hope the vanishing style is like some weird martial version of Shoot’s (HxH) ability where he takes people’s body parts (Hence the vanishing). Maybe it could be like some teleporting punching stuff as well.

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Chat they slightly buffed sparrow thrusts length

Metal conj still eating with this one :100:

they nerfed every fucking thing else

I think they should have just made it scale less with size

Yeah but those other things are counteracted with metal imbue,

Also length has been my main issue with sparrow thrust tbh

What did my precious Ultimate Leap do to deserve this? What am I supposed to do, climb up mountains?

the skill was absurdly broken

Cant wait for them to not patch inverse causing metal conj to be absurdly powerful :grin:

(Jk as a REAL metal conj I don’t use inverse)

I think he recently did a bug fix to it

It’s not patched in main game

Also I bet it won’t work lmao

do you mean 180*

yeah

I don’t think vetex could manage ever buffing us to level 80

would’ve been too strong, mages could use pulsar!!! (pre nimbus)

Were people ever actually even using ult art leap???

never even seen it

It was good on mage when it came to juking people (you could draw them into a corner and then use forward leap to gain a great positional advantage) but most people opted for explosion instead

Bait used to be believable


Bait still used to be believable

*MMORPGs

adventure story, block tales, I know those are turn based but it still proves my point

I did, better to use a slot on increased mobility than on a move that’ll easily get blocked at best due to cast time or dodged, and it’s not a whole lot better than normal attacks. Ultimate damage moves are useful for ambushes, maybe large explosions, but they are easier to block and punish.