Empires Update Patch Notes (Discussion Thread)

Why not? It’s a Roblox game not chess lol, we have armor for a reason isn’t that chance already?

It’s not something that happens DURING combat, but before it

i just realized there are gonna be entire islands dedicated to generating huge amounts of rare reagents

LETS GOOOO FUCK THE ECONOMY!!!

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Ok but they still affect the game during combat, what if you have a speed build but someone 2 or 3 shots you with power build is that then a 100% skill based result?

What rare reagents that weren’t already easy to get lol

golden apples certainly werent

small clan mfs realizing how many cargo runs they’ll need to do to build a small wooden shack on Limestone Key:
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simply sell hoarfrost conch


brute strength is confirmed to be not real

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No more 150 m1 pirate captains, wooo

1 Like

What’s vetex going to do to replace their anti-melee capabilities then? Nothing?
If that’s the case, then the new best way to PvE (and exterminate atlanteans) would be to get real personal with them.

grab moves probably, same as a player

This looks perfectly balanced, like actually

He better never nerf or buff this

Currently compiling all the times i got down thus far for seemingly Organic Reagents in Google Doc form. With some of the plausible reagents that could be organic left. (Aeroplasts, Hoarfrost Conch, etc.)

But overall yeah it seems decently balanced, it just begs the question of:

  • What’s the exact limit for the # of Reagent pots? 2-3? 3-5?
  • How many Reagents can grow at once per plot? 5? 8? 10?
1 Like

Nah, what’s the price of the pot🥲

i assume 1 per pot with a limit of 10 pots on a small island

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m1s?

yes m1s

their anti-melee is literally Everything Else
try to beat npcs with a fighting style build without zoning them i dare you