Farming Tips? How does it work?

I have a LOT of questions:

  • Do farming huts need to be close to farms to auto-harvest them, or does it work in any proximity?
  • If the huts need to be close, how close? What’s their radius like? Do the farmers need a walkable pathway to the farms, or could a farmer still harvest crops that are across a body of water so long as the farm is in the farmer’s harvestable radius?
  • Is there a limit to how many farms a single farmer can harvest, even in their radius? Or can they manage as many as there can be close to them?
  • How often do farmers auto-harvest crops? Is it as soon as they’re fully grown, or does it operate on a separate timer?
  • What’s the optimal configuration for a farmer to have access to as many crops as possible, including wheat and sugarcane? May include multiple huts. Should I try to put farmer huts in the center of farmland, surrounding the building with crops from all sides?

The Trello is shockingly vague about how all of this works. Usually it goes into explicit detail with complex features like this. Also kinda upsetting that there’s no way to view the farmer’s range, so we’re left to guess. I assume there is a limit, since otherwise why would you need more than one farmer?

Man I should pay more attention, I feel like a fool now :sob:

Sorry more questions :sob:

  • Which is more profitable, wheat or sugarcane?
  • Will I need to replant reagents every time I load the build, or will the pots permanently be producing that same reagent?
  1. wheat takes up more space but gives 50% more galleons
  2. they permanently produce once you save but you cant take the reagents out, otherwise there would be duping