Kind of a far fetched idea, but would be mega cool if everything was done correctly.
Due to Guild Halls being scrapped, and infamy is on the rise, what if we replaced guild halls?
Instead of a building, it would be a ship. Perhaps at the rank of “Superior Guild” or “Strong Guild”, the guild owner can purchase (With crown bank) a “Flagship”. A flagship essentially is the core of their fleet, being armed with cannons, and NPC crewmates (Idk shops to buy cannonballs from ?). Essentially, the flagship would be used for wars and as a forward operating center for the guild.
Flagships
The core of a flagship’s purpose is to serve as the core of the Clan’s fleet in the Warring seas. Along with being heavily armored and destructive, Flagships can also be used as a home base or “safe zone” for Clan members. Flagships can also be modified in the guild menu (Only by Co-Owner+) to include; Cannons, Rooms, Decorations, Designs, etc. I don’t want to keep overstepping on this but, maybe have shops too. Of course, this could all be abused so, certain precautions would be put in place for infamy.
I made this highly specific, however, suggestions are wanted to improve this idea.
Flagships and Infamy
Perhaps give infamy to whoever sinks a flagship?
+50 Infamy per flagship sunk (Flagships would have to be “repaired” for a fee).
There would be a cooldown of course (maybe a week?) after sinking another guild’s flagship. You no longer can gain infamy from that guild by sinking their flagship.
- You can also upgrade your Guild’s Flagship if you are the Owner, maybe 3 tiers?
- Limits for sinking ships with the flagship are in place. You cant just kill random people. I suggest they have to be in a guild (must be within 2 guild ranks) to actually take/give damage,
Maybe a Clan War part of the map too? (Endgame)
Maybe just have a designated clan war place, where you can find special shops but also fend off NPC ships for better drops and/or other players?
Everything outlined in here is possible, however may be time consuming(dev) but can be an ultimate goal for end game guilds.
This is such a far-fetched idea. However, I feel this has potential if we can improve and fix it’s flaws.
Dont just ignore this if you don’t like it, comment below on how we can improve it