Forum Minigame: Gamemaker

50 shades of gray?

I wanna pitch game ideas so bad but I don’t feel confident enough in my coding yet I’m barely at the end of AP CSP and that mainly just uses code.org’s simple app maker :sob:

Me looking at this as a Forsaken player:

Sure why not

A 1200 piece jigsaw puzzle where you have to assemble a black and white photo of me riding a horse on the beach

Actually you know what screw it

Day 2 - Puzzle Game Idea

Game name: Block the Overflow!
Genre: Single-player puzzle game, block based

Gameplay: The objective of the game is to connect different pipes together using blocky 3x3 pipe connecters to allow water to flow correctly before time runs out each round. Each consecutive clear will increase in complexity each time, with every 5 or so consecutive clears they’ll be given a sabotage event that forces them to reconsider their placement of blocks. These events will be signified by a lighter outline of the main color with an icon in the middle signifying what they’ll do.

These events might include (off the top of my head at least, I might think of better ones later):

  • rotational areas - areas that will force rotate their block by 90 degrees (can stack)
  • swap areas - two areas that will cause their blocks to be swapped with each other (can stack)
  • burst areas - areas that will burst a part of the pipe block open
  • close-off areas - areas that will close off a part of the pipe block
  • rebound areas - areas that will cause the flow of the water to immediately bounce back and go the opposite direction
  • teleporter areas - two areas that get connected via a teleport, forcing them to be used.

There will be 3 different difficulties, which will adjust the time given to the player and the max size of the board.
Easy mode: Give 2 minutes to put blocks in and a max board size of 18x18 (effectively a 6x6 board with 36 squares).
Normal mode: Given 1 minute & 30 seconds to put blocks in and a max board size of 24x24 (effectively an 8x8 board with 64 square slots).
Hard mode: Given 1 minute to put blocks in and a max board size of 30 x 30 (effectively a 10x10 board with 100 slots).

Challenges: not crying while i learn roblox studio
Skillset: Hopes and dreams and the delusion that my code.org skills can maybe carry over to learning Roblox’s coding language

Contracts:

  • Maybe someone to make simple stage background themes and sound effects if there isn’t free 8bit music i can find online.

Am I able to make this game currently? Hell no. Would I probably try later on when I know how to code in Roblox Studio? Yeah, maybe.

my current skillset??? well, java/js/c++ junior- skills here i go!!!

make like that brick flipping flash game but black and white-ish and theres a lot more twists like making the brick bigger/smaller, splitting it, making it jump off of a bouncy platform, theres a lot of gimmicks

it would take me absolutely forever but i personally could at least make it work in 2d on console output, 3d will NOT happen tho

i can be the vfx guy

Thanks for the offer Cythrex :D!
However I don’t plan on making this game idea as I already have a game I’m actively developing (when I’m not drowning in college work). You’re free to use the idea if you want :]

My concept for today:

Concept

Snippets

A very simple goalless puzzle game where you piece together black and white images to try and unlock a story.

The Snippets

You are given a bunch of black and white pictures which detail a variety of situations. You can highlight parts of these images, create notes to attach to them, and link them together.

The pictures are open to interpretation, and there’s a bunch of minigames or specific picture related puzzles you can solve to unlock more images.

That’s the game concept, I couldn’t really think of many detailed ideas because the whole point of the game is for the player to create the narrative.

Day 3 - Gamemaker

You may still participate in the previous days.

Prompt: Create a game with these following rules.

Genre - Multiplayer Co-Op
This can be anything that fits into the genre, whether a team vs team juggling competition or a squad based shooter.

Limitations -

  • The game must be built for teams of 50+ players. Practical? Absolutely not. Fun? Well, yeah. Probably
  • The game must fir the theme of ‘Chaos’ which I admit, shouldn’t be too hard with 50 players.

Un-Limitations

  • Magically, you’ll be teamed up with a superhuman game dev with skills that compliment yours and who can work much longer than you can.
  • You get infinite coffee to design the game with.

Baseline -
All other factors not mentioned, such as time, budget, your target and potential audiences, mental strain and the like will apply as default, as if you were designing a real game (with intent to create).

Good luck!

Twitch Chat Plays Pokémon

WaveTactics (Large Scale FPS/A Literal TD Game)

150 vs 50.

Best hope your teammates are competent.


A person stands near a desk, tensely listening to a radio.

It seems new orders have come.

The enemy arrives at dawn.
Reinforcements arrive at midnight.
Do not allow the enemy victory.
Bring glory to our people.

5 minutes.

5 minutes until the sun rises.

Game Details

Have you ever went, “man this game would be so much better if I couldn’t tell what was going on and had to fight like 20 guys all at once?”

Me neither, but who cares?

There are 2 teams.

The Attackers & The Defenders.

Defenders

The goal of the 50 defenders is to last until Midnight (45 IRL Minutes), while simultaneously defending a large tower in a dense forest. Each defender is equipped with armour worthy of allowing a fistfight with a tank in addition to heavy weaponry. They also have infinite ammo.

These weapons include, but are limited to, Heavy machine guns, explosive weaponry, a super badass giant sword, and laser weapons.

They cannot, however, respawn on death. Rather, they join the enemy team or become a spectator. This is done so that people who die within the first 5 minutes get to play the game instead of waiting half an hour.

Attackers

The goal of the attackers is to kill all 50 enemy players.

Compared to the enemy, the attackers are squishier and die many times faster under a storm of machinegun fire.
They also have weaker weapons, primarily rifles & shotguns, as well as limited ammunition.
The attackers are also highlighted when shooting near an enemy player, giving away positions and likely dooming them and their allies to a swift death.

The attackers, however, have infinite respawns- using a wave respawn system. (1 Respawn wave every 20 seconds)
They are also much faster than the enemy, on account of not wearing 50 pounds of steel, allowing for quick movement and repositioning.

Also, having 100 more players is quite the advantage.

These two teams fight until their objective is complete, ending the game.

It will be Chaotic. It will be painful. And most importantly, it will be confusing when all you see is 200 bullet tracers.

Also, the last defender alive should get a Gundam as a desperation move. It won’t make sense thematically, but I think it’s funny.

2 Likes

Waterloo at Home

Steven, a game where 100 people control one person. 50 of those people are trying to kill him, the other 50 are trying to keep him alive for 10 rounds. Each round, you and your team vote with eachother on what 3 actions you want Steven to take, but the other team does the same.

Basically who’s your daddy with 100 people and 1 character

3 Likes

Anyone who wants it gets a bit of extra time before the next prompt.

I think he forgorded…

i forgorded

My day 3 concept, then I’ll post the final prompt.

Concept

The Assassination Game

Ever played Silent Assassin?

Twenty guards. One target. One assassin. 128 civilians, all intent on making everyone else’s day worse.

The Target

Primary Goal: To Survive.
Armed with a pistol, and surrounded by guards. The target has one job, and that is to survive the assassin coming towards them.

The Guards

Primary Goal: Prevent the death of The Target.
Heavily armed, able to use abilities to monitor and track both the assassin and civilians.

The Assassin

Primary Goal: Cause the death of The Target.
Very well armed, able to use abilities ranging from allowing easier blending in to blowing everything up.

The Civilians

Primary Goal: Chaos.
Spawns in with a ‘Mission’ to complete and tools at their disposal. Missions range from mundane, such as delivering an item, to plotting a government coup all while the assassin is still after the target. Able to arm themselves, be used as hostages by both assassins and guards, and be a nuisance to everyone other than themselves.

Modifiers

Rounds can be modified to make gameplay more interesting. A few modifiers could include:

  • Longer Missions
  • Longer Round
  • Everyone spawns with guns
  • Everyone spawns with explosives
  • Guards and target are disguised as civilians
  • Assassins does not know who the target is
  • Assassin does not know who the target is, but does know who the guards are
  • Two assassins
  • Two targets
    And so on.
2 Likes

i’d play this genuinely

Day 4 - Gamemaker

You may still participate in the previous days.
This is the final prompt.

Prompt: Create a game with these following rules.

Genre - Openworld
This can be anything that fits into the category, whether adventure, RPG, survival, or anything else.

Limitations -

  • There is a group of a hundred extreme critics waiting to recieve this game. They will wait as long as they have to. They will never die. They will critisice everything they possibly can. Every minor detail, tiny terrain blip, random lag spike. Every. Single. Thing
  • You’re a bit unlucky recently. A bunch of weird bugs keep slipping in without you noticing, and you’ll have to really try hard to catch them all.

Un-Limitations -

  • You are given infinite time, infinite budget, and two thousand loyal hardworking devs who also have infinite time, infinite budget, and don’t even need coffee to continue working. They, somehow, will never burnout.
  • Your game will magically be compressed to not be stupidly large no matter how many things you add to it. The sky isn’t just the limits, you can theoretically work on an infinite world with infinite possibilities for the rest of time… but of course, that means working on a game for the rest of time and you aren’t immune to the burnout!

Baseline -
All other factors not mentioned, such as the wider audience and self mental strain will apply as default. Not necessarily as if you were designing a real game because, unfortunately, you don’t actually have infinite time or budget or superhumans. Shame, really.

1 Like