Full Release Update Patch Notes (Discussion Thread)

we definitely arent getting anything to change our actual morality, maybe something that just changes vitality color but id assume vetex has some lore to it that hes too stubborn to give up on

depends how story stuff is coded i guess? since by being merciless you kill everyone possible, i wouldnt be surprised if the characters you killed arent saved in data, for example

which means resetting your morality could potentially just unkill characters, and if it didnt, the reason id assume we have this morality system instead of a more complex kill and spare one is because i doubt vetex wants to make more than 2 variations of scenes that have multiple dead characters (i.e elius and carina reappearing would require a scene for killing neither, killing both, killing elius and not carina, or killing carina and not elius)

but god it would be so sick if spirit could just be any color, you cant tell me every single person who killed elius has the same amount of “darkness” in their soul or whatever causes your spirit to turn purple, ideally itd be based on personality and it could just be any color with a customization gamepass

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Moochezz doesn’t add whatever he wants to AO he’s just working on the stuff vetex wants in while vet is building Skyhall

  • kills Elius
  • swaps to merciful
  • tells Carina Elius is alive
    cruel
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No I’m talking about literally just being able to choose any spirit color regardless of class so you could do like blue spirit paladin or yellow knight etc. (or better yet just like any color in general)

AO color theory is broken.

Teal = chaos but also positive spirit energy? Even though chaos is meant to represent magic
Purple = Dark sea, hecate, insanity, evil spirit energy, and now magic?

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Vetex vetoed the vitality rework, but Moochezz managed to get it in but without lifesteal.

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oh btw
image

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That’s just intense magic pollution

That’s just Chaos, which is magic.

That’s just a magic

That’s also just a magic

In conclusion: from the evidence drawn, magic is teal. It is destructive and disorderly in nature.

image

teal → blue
and we come back to current green-blue-red-yellow…GG WP

That is one of the best shades of blue ever

An appealing shade of blue shows up on your doorstep

Serene Diligence is the final move for staves, even though Whirling Cyclone and Staff Mobility haven’t been added yet. Seems Like Moochezz completely disregards order, which I honestly like a lot. We have no idea what we’re gonna get, so it’s more fun. (GAMBLING!!!) Also, it just seems smart to focus on adding whatever skills are easiest, that way they can fill out as many as possible before full release.

Seren Diligence costs 530 for sunken staff.
530 - (200+210) = 120 (which is equivevelnt to 150 skill req because for some reason all weapon reqs have +30 more than they do in calculation.)

Slot \ Name Wooden Staff Iron Staff Greenwish Cultist Staff Sunken Staff
1st and 2nd 140 220 240 320
3rd and 4th 230 250 330
5th 530

The better question is.
Patrinomy’s aura works for ALL rites, not just patrinomy’s.
What about Diligence’s size boost? Only for staff or all weapons?

Luckily if you take it out of the fifth slot then it won’t be an ult art and its requirements will be reduced

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Chaos Energy.

Chaos Energy.

Chaos Energy.

Based on a duality between Creation and Chaos with life and death, death being Chaos.

Chaos is magic energy
Creation is spirit energy

That means that magic route should have teal colors, while spirit should remain green. Cause creation, healing…

the community didn’t bother him about it ig

Istg I don’t care how “probably right” it seems can you please stop spewing unconfirmed theory’s because you personally think they are true

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I agree.

I thought that was loud and clear, why else would Death Magic be teal?