we definitely arent getting anything to change our actual morality, maybe something that just changes vitality color but id assume vetex has some lore to it that hes too stubborn to give up on
depends how story stuff is coded i guess? since by being merciless you kill everyone possible, i wouldnt be surprised if the characters you killed arent saved in data, for example
which means resetting your morality could potentially just unkill characters, and if it didnt, the reason id assume we have this morality system instead of a more complex kill and spare one is because i doubt vetex wants to make more than 2 variations of scenes that have multiple dead characters (i.e elius and carina reappearing would require a scene for killing neither, killing both, killing elius and not carina, or killing carina and not elius)
but god it would be so sick if spirit could just be any color, you cant tell me every single person who killed elius has the same amount of âdarknessâ in their soul or whatever causes your spirit to turn purple, ideally itd be based on personality and it could just be any color with a customization gamepass
No Iâm talking about literally just being able to choose any spirit color regardless of class so you could do like blue spirit paladin or yellow knight etc. (or better yet just like any color in general)
Teal = chaos but also positive spirit energy? Even though chaos is meant to represent magic
Purple = Dark sea, hecate, insanity, evil spirit energy, and now magic?
Serene Diligence is the final move for staves, even though Whirling Cyclone and Staff Mobility havenât been added yet. Seems Like Moochezz completely disregards order, which I honestly like a lot. We have no idea what weâre gonna get, so itâs more fun. (GAMBLING!!!) Also, it just seems smart to focus on adding whatever skills are easiest, that way they can fill out as many as possible before full release.
Seren Diligence costs 530 for sunken staff.
530 - (200+210) = 120 (which is equivevelnt to 150 skill req because for some reason all weapon reqs have +30 more than they do in calculation.)
Slot \ Name
Wooden Staff
Iron Staff
Greenwish Cultist Staff
Sunken Staff
1st and 2nd
140
220
240
320
3rd and 4th
230
250
330
5th
530
The better question is.
Patrinomyâs aura works for ALL rites, not just patrinomyâs.
What about Diligenceâs size boost? Only for staff or all weapons?