I’d love to see AO get a ton of adjustments for better game feel. This is crucial to games as you’ll be doing these actions constantly and it would feel much more fun to have everything feel great. Some parts of AO are currently fine, but there’s a good amount that can be adjusted. Just because it says it hits through text, doesn’t mean you should ignore the actual sounds of it.
Running Effects
Some sort of effect or bigger trail whenever you run. This makes it feel much more satisfying to run compared to absolutely nothing. There are some ground effects such as dust or grass once in a while but don’t really feel that impactful. Probably the best solution is to increase the amount of effects whenever you run so it feels like you have more weight to running.
Running Animation Adjustment (AA/CaM)
Running should be changed to be more like Arcane Adventures or Create a Magic. The animation starts faster and end immediately. Perhaps make the run ANIMATION itself faster and exaggerate the movement.
WoM: https://www.dropbox.com/s/phh58nwbjeuhn5x/womrungif.gif?dl=0
AA: https://www.dropbox.com/s/7v6nw71bvgmi49i/aarungif.gif?dl=0
Stamina High Jump Effects
Instead of just a shockwave happening, some particles from the ground should come out for a slightly bigger impact. Obviously the particles should depend on how much the high jump is charged and the ground material.
Landing Effects
Similar to high jump effects, when you land from a high enough height particles should come from the ground. This just feels way nicer than absolutely nothing happening.
High Jump Sound Change (CaM)
More something personal but I’d really enjoy it if high jumps got changed to the sounds found in Create a Magic. They just sound more pleasant to me and more of a whoosh. Perhaps still include some sounds of the actual high jump SFX due to it just being a whoosh.
Stamina Replenish Visuals
When you fully replenish your stamina, perhaps some blue indicator around you that appears when it’s fully replenished. Just something nice to tell you have max stamina in the heat of a battle.
Hit SFX, VFX, and Animations
When you hit someone, there should be at least a different sound that happens. It sells the impact and makes the player feel much better when it happens. Text usually appears but I feel as if sound is a much better way to communicate the power of an attack. Even changing the pitch instead of a new individual sound or just a general hit sound would be much better than absolutely nothing.
New visuals such as cuts, bruises, and other related hit effects would also help sell the impact of an attack. Most attacks sort of just happen with no bigger visual indicating when an attack is hit.
A full hit/flinch animation should occur to better sell the feeling of an attack. This would be purely visual but would help tremendously.
Casting Style Visual and Animation Changes
You can have magic effects or other effects show-up when you charge or use attacks. Some examples would be your magic effects appear when charging, trails for stuff like punches and kicks, and a bunch more possible ones.
A lot of casting styles can get a lot of changes to make them feel much better to use. A lot can feel bland and dull in a bunch of areas and having specific changes occur to them would make each much nicer.
Casting Animation Changes/Additions (Blasts/Beams)
Casting Animation Changes/Additions (Explosions/High Jumps)