Give me your magic ideas

Darkflame Magic

Size: 1.1x
Speed: 0.9x
Damage: 0.8x

Applies Dark burning (couldn’t think of a better name)
50% over 10 seconds
If a person is effected by dark burning they will leave a trail of Darkflame wherever they go. Also if they come in contact with someone else the effect spreads to them.

Synergies:
Deals 20% more damage against Charred or Bleeding targets.
Deals 10% more damage against Burning, Melting, Corroding, Scorched, Petrified, or Sweating targets.
Deals 5% more damage against Dark Burning targets.
Deals 10% less damage against Frozen or Soaked targets.
Deals 20% less damage against Sandy targets.

Leaf magic, I have an idea for the it but I’ll do it later.

Well I made plant magic before (not for this post) is that close enough?

I never asked you to make it but yeah.

Also, iceberg magic.

Sanity Magic

Well I just gonna post the original post I put it in instead of clogging this thread more than it already is

Also what’s the difference between ice and iceberg magic

:skull: y’all are kinda uneducated huh? or at least i wonder if you’ve ever opened a thesaurus

My favourite commonly used word is Lonsdaleite!

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nah that one i get lol, it’s just that zephyr is kinda basic especially in the context of a game based so heavily on greek mythos

Zephyr is more in reference to tornadoes than just wind (as it’s typically not applied as just a gentle breeze regardless of how it’s defined)

elaboration on the rest of the magics bc what i'm seeing is very uninspired and disappointing but it doesn't matter so read if you wanna bc i'm aware it ain't that deep and this post is for fun

Singularity would be an extension of Gravity like how most Lost and Ancients are just upgraded versions of basic magics

Nebula would be similar in relation to Gravity with a hreater focus on clouds and AOE

Snapfreeze and Permafrost are the only cold Ancients that would exist thus far, one applying a quick freeze and beinf relatively light in speed and damage while Permafrost is the much hevaier alternative that applies a significantly stronger freeze that lasts longer in return for being more difficult to land and requiring more hits to activate

Zephyr would be a mix of Wind, Storm, Lightning, and probably kick up a lot of ckouds that obscure vision rather than offer any offensive damage

@FLIPIN_OUT
Lonsdaleite is specifically noted to be much stronger than Diamond because of its hexagonal structure so it’s easily just another extension of Crystal to Diamond to Lonsdaleite, sharing a similar mix of whatever properties they’ll bear

Ichor is then a similar extension from Mercury with extremely toxic properties and similar interactions

Though the Mercury interactions you use aren’t super accurate to the actual properties of the material, most especially water, while also having no need for a Solidified form since it only exists at around -38°F and shares almost none of the properties that would make the magic special since a liquid metal magic that is toxic upon certain interactions is already quite unique. Additionally, Mercury behaves much more like water and so would more likely have similar speed, properties, and even damage to it (it would not be that slow)

Lost Magic: Mercury

Distortion magic would be neat

electrical fire magic :>

Green Energy Magic/Green Shadow Magic

Based upon Johnny Cage’s green energy magic from the game Mortal Kombat.

Though maybe without the Elder God killing abilities, like, just nerfed, idk.

Me personally, I would say for ao the best Canidates for unique magics are, Prism and Cosmic.

Caek magic

english is their third language, i think they’re plenty educated

Distortion Magic
Size: 1.2x
Speed: 1x
Damage: 0.925x

Attacks apply distorted for 2 seconds
causes screen distortion and inverted controls

Synergies:
Deals 10% more damage to crystallized enemies
Deals 10% more damage to blinded enemies and clears the effect
Deals 20% less damage to frozen or petrified enemies

Electrical Fire Magic
Size: 1x
Speed: 1.3x
Damage: 0.8x
Applies shock burn on hit

35% over 5 seconds
Water deals 20% more damage and applies paralyzed and scalded
Ash and explosion deal 20% more damage and apply petrified
Sand deals 10% more damage
Lightning and Fire deal 5% more damage

Synergies:
Deals 20% more damage to bleeding and frozen, and crystallized targets and clears them
Deals 20% more damage to charred enemies and applies petrified
Deals 10% more damage to soaked enemies and applies paralyzed and scalded
Deals 10% more damage to petrified and sandy enemies

This is actually a really good magic since lightning and fire cover each other’s weaknesses in terms of synergies.

@ichix COME HERE- (oh wait just see this when u wake up)

Well I feel like prism magic would be similar to crystal magic since the whole thing about prisms is how they interact with light but crystal kinda does that with its light synergy and has its own unique effect.
Also I made space magic earlier is that close enough to cosmic or do you want something new.