Applies Dark burning (couldn’t think of a better name)
50% over 10 seconds
If a person is effected by dark burning they will leave a trail of Darkflame wherever they go. Also if they come in contact with someone else the effect spreads to them.
Synergies:
Deals 20% more damage against Charred or Bleeding targets.
Deals 10% more damage against Burning, Melting, Corroding, Scorched, Petrified, or Sweating targets.
Deals 5% more damage against Dark Burning targets.
Deals 10% less damage against Frozen or Soaked targets.
Deals 20% less damage against Sandy targets.
Zephyr is more in reference to tornadoes than just wind (as it’s typically not applied as just a gentle breeze regardless of how it’s defined)
elaboration on the rest of the magics bc what i'm seeing is very uninspired and disappointing but it doesn't matter so read if you wanna bc i'm aware it ain't that deep and this post is for fun
Singularity would be an extension of Gravity like how most Lost and Ancients are just upgraded versions of basic magics
Nebula would be similar in relation to Gravity with a hreater focus on clouds and AOE
Snapfreeze and Permafrost are the only cold Ancients that would exist thus far, one applying a quick freeze and beinf relatively light in speed and damage while Permafrost is the much hevaier alternative that applies a significantly stronger freeze that lasts longer in return for being more difficult to land and requiring more hits to activate
Zephyr would be a mix of Wind, Storm, Lightning, and probably kick up a lot of ckouds that obscure vision rather than offer any offensive damage
@FLIPIN_OUT
Lonsdaleite is specifically noted to be much stronger than Diamond because of its hexagonal structure so it’s easily just another extension of Crystal to Diamond to Lonsdaleite, sharing a similar mix of whatever properties they’ll bear
Ichor is then a similar extension from Mercury with extremely toxic properties and similar interactions
Though the Mercury interactions you use aren’t super accurate to the actual properties of the material, most especially water, while also having no need for a Solidified form since it only exists at around -38°F and shares almost none of the properties that would make the magic special since a liquid metal magic that is toxic upon certain interactions is already quite unique. Additionally, Mercury behaves much more like water and so would more likely have similar speed, properties, and even damage to it (it would not be that slow)
Attacks apply distorted for 2 seconds
causes screen distortion and inverted controls
Synergies:
Deals 10% more damage to crystallized enemies
Deals 10% more damage to blinded enemies and clears the effect
Deals 20% less damage to frozen or petrified enemies
Electrical Fire Magic
Size: 1x
Speed: 1.3x
Damage: 0.8x
Applies shock burn on hit
35% over 5 seconds
Water deals 20% more damage and applies paralyzed and scalded
Ash and explosion deal 20% more damage and apply petrified
Sand deals 10% more damage
Lightning and Fire deal 5% more damage
Synergies:
Deals 20% more damage to bleeding and frozen, and crystallized targets and clears them
Deals 20% more damage to charred enemies and applies petrified
Deals 10% more damage to soaked enemies and applies paralyzed and scalded
Deals 10% more damage to petrified and sandy enemies
This is actually a really good magic since lightning and fire cover each other’s weaknesses in terms of synergies.
Well I feel like prism magic would be similar to crystal magic since the whole thing about prisms is how they interact with light but crystal kinda does that with its light synergy and has its own unique effect.
Also I made space magic earlier is that close enough to cosmic or do you want something new.