HEAR ME OUT
Wood is PROBABLY really good choice for Conjurer build
Conjurers pre-awakening will most likely use only magic that have interaction with bleeding. Here’s the table of all interactions.
From this table, a normal person can understand that Ice is the best choice. Why? +40% damage boost is really good.
OBJECTION
Ice clears out bleeding
Good point. Actually, a lot of magic clears out bleeding after a hit. For some it’s not a big deal, but when you think about it…Bleeding usually goes for around 5 seconds. In that time frame you can deal 1-2 or even 3 hits if you are highly skilled, and that’s where the problem arrives. Damage boost does not apply to attacks after first hit. So shall we look at magic that does not clear bleeding yet benefits from it?
- Ash 10%
- Crystal 25%
- Explosion 10%
- Earth 25%
- Poison 25%
- Sand 10%
- Water 10%
- Wood 30%
Would you look at that…Wood has the highest damage boost of 30%. But before we go into conclusion, shall we compare damages that single, dual and 5-blast can deal at lvl 120, without any power stats, and with our target bleeding.
For that, we will be using Level’s damage calculator.
This is TOTAL SPELL DAMAGE numbers.
Magic | 1 blast | 2 blasts | 5 blasts |
---|---|---|---|
Ash | 129.97 | 174.16 | 461.40 |
Crystal | 209.41 | 252.00 | 631.40 |
Earth | 213.75 | 257.82 | 646.80 |
Explosion | 141.43 | 189.52 | 502.10 |
Poison | 250.31 | 254.62 | 542.60 |
Sand | 149.08 | 199.76 | 529.25 |
Water | 118.84 | 159.26 | 421.90 |
Wood | 211.66 | 255.04 | 639.40 |
1 blast
- Poison - 250.31
- Earth - 213.75
- Wood - 211.66
2 blasts
- Earth - 256.82
- Wood - 255.04
- Poison - 254.62
5 blasts
- Earth - 646.90
- Crystal - 631.40
- Wood 639.40
As we can see, Earth and Wood are leading magic in all of three categories, with Earth being the winner in 2 out of 3, and wood being in third place 2 times out of 3.
Now let’s compare stats of some magics of some leading magics
Crystal
Speed Affinity: 0.7x (Slow)
Damage Affinity: 0.975x (High)
Total Damage: 0.975x (Average)
Size Affinity: 1.15x (Average)
With 16 clash advantages and 4 clash disadvantages
1.825
Earth
Speed Affinity: 0.6x (Very Slow)
Damage Affinity: 1.0x (High)
Total Damage: 1.0x (Average)
Size Affinity: 1.30x (High)
With 17 clash advantages and 4 clash disadvantages
2
Poison
Speed Affinity: 1.0x (Average)
Damage Affinity: 0.75x (Weakest)
Total Damage: 1.5x (Greatest)
Size Affinity: 1.1x (Below Average)
With 2 clash advantages and 16 clash disadvantages
3.6
Wood
Speed Affinity: 0.8x (Slow)
Damage Affinity: 0.95x (Above Average)
Total Damage: 0.95x (Below Average)
Size Affinity: 1.2x (Above Average)
With 11 clash advantages and 10 clash disadvantages
2.95
My thoughts
Wood is a perfect middle ground between slow strong-hitting magics with high clashes and light magics. I played with it, got to lvl 90, beated both bosses several times and got some loot from them.
I understand that a lot of people including myself see wood as Joke magic, so I was surprised to see it being actually somewhat good.(Im explosion main so i can eat nearly anything)
It’s still funny to think about Conjurer’s awakening - magic infusion. Imagine Legendary iron sword infused with wood…LEGENDARY WOODEN SWORD. Yet, I want to believe that a vet won’t make wood infused weapons deal less damage, cause it would suck…
Pls help me, show that you read it and that it was helpful cause i now want to procrastinate twice as usual.