Hecate Essence Rant and a Call for Answers Regarding it

Vetex’s main argument was he doesn’t want us to flip flop our builds, yet you can easily do that with any other build quite easily

Yet magic has to go through hell while not expecting to return in order to change that 1 aspect, while it makes sense that magic should be the hardest to change, it should not be that obscenely difficult

ive literally found 2 essence without any use for them
you guys are just unlucky im gonna be honest

Magic will be more flip floppable when new unique spells are added I think. Which will add variety to potential builds

this entire thread has just been 2 brick walls arguing

Vetex YOU change any aspect of your game and story whenever you want, but when we the players decide to pick a magic on a “early access” game with constant changes, suddenly its our fault

I agree with vetex, after all AO is a STORY RPG like Baldur’s Gate 3 where you can’t just flip flop builds whenever you please.

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I cropped it wrong
Bottom bit is “what is meta every few days”

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Then why balance everything around pvp if he doesn’t want people changing builds to fit whatever is meta at the moment??

Berserker, warrior, knight, warden, warlord, and juggernaut.
vs
Mage, conjuror, warlock, paladin.

3/5 of the builds in game do not use magic, you are objectively wrong.

Man even if changing magic is easy I doubt I’d want to do it that often because every time you do you end up losing every lost spell scroll you’ve invested into it.

This will become the case even more so with updates as more get added lost spells get added (and if the ones that we have now actually get buffed into viability :pray:)

As if we get updates frequently enough for the meta to change every few days :frcryin:

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i agree with not being able to change magic super easily but in bg3 you can change your class at any time with withers and 100 gold :money_mouth_face:

Not my point, every game before this has had magic be the main thing with weapons and fighting styles existing to complement them.
Those games never had magic changing features

The only difference with this game is that you can invest fully into something like weapons or fighting styles and still be viable. This is the only game in the series to let you do that

You’ve always been able to swap weapons and fs on a whim now the only difference is that you can play with only these

Like it or not magic is the main component of the au game series and it’s always going to be the main focus since that’s what the game is all about. It’s not going to exactly mirror all the other styles of play and their flexibility

Did you read what you wrote because it doesnt make sense

I can’t read it’s like 1 am

This became a good thing when exactly?

It being good is subjective, and as it turns out vetex holds the belief that it’s good

Based Vetex take tbh I fw it

ao players when the game has difficulty:

I’d love to see them play Elden ring or something

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what is your definition of difficulty exactly, because finding essence is extremely easy.
its just unbelievably tedious.

if you think walking around from island to island until you hit the lucky 8.3% after walking across every inch of mount orthys for hours upon hours is difficult, then I’d like to see you play a difficult game lol.