Now this I like - I wasn’t aware there were generation problems that would make essences unreachable, and having a structure at the peak gives the essence even more gravitas, and not only gives something more for the player to look for, but gives them a direction to look towards when they get to an island.
I am unsure about this one - they shouldn’t be so hard to see that you might end up missing it after traversing the island, but they shouldn’t be so easy to see that you’ll be able to write off an island after sailing around it once.
This I disagree with, the far reaches should be wild and gargantuan. I think as more is added to the dark sea, the scale of the islands may be less of a problem, provided they are integrated into the generated islands and not just on premade islands. For climbing, consider Gale potions.
I am okay with the spawning in lower ranges, as long as the spawn rate is proportional to the risk and difficulty - it should be preferable to search in I5 if you can handle I5. If I2 could spawn them 1/12 of the time, it’d be foolish to search further in due to the size of the islands and the hazards.
It’s not the entire community, it’s a vocal portion of the community that goes to places to discuss the game, which in itself is just a small portion of those that play the game.
From what I understand, Vetex doesn’t want you changing your first magic at all and it even being in the game is due to the community. Could be wrong though, I just remember him saying this somewhere a while ago
And I believe this is completely crazy.
Why should magic be something you’re completely locked into when you pick it, but not anything else?
Why give every other class that freedom if not magic?
This is ARCANE Odyssey, people are going to want to try more than one magic.
Yeah, sure, but when I keep seeing things added to a game purely meant to be time-consuming and not entertaining, I’m going to suspect that premium payouts are the main reasoning behind it.
Specifically this timestamp highlights what I mean, the guy in the video, f4 says “normal gameplay where you just grind and unlock shit is no longer really guaranteed. What takes you two months to get might take another guy a day or an hour”
I mean Hecate essence is a prime example of this, people like me spend unreasonable amounts of time looking for Hecate essence, I’m talking 8+ hours, while others will find one in a matter of 30 minutes after entering the dark sea. It doesn’t HAVE to be this way, there could easily be a repeatable quest where you find X amount of reagents and such and use that to reset your magic, but the bull shitty RNG to find a purplish-blue fart is the method of choice.
ok so what im hearing from all this is its basically a combination of the difficulty to see it and the rarity
possible solution could be like buffing to 1/8 chance and making it sort of corrupt the area around it
i mean vetex plans to hop on the premium payout stuff but i doubt hecate essence is his way of doing it, but I like the idea of making it non-RNG based, except the issue is the dark sea is essentially entirely RNG regardless so there would have to be a new system, not too sure about it being a quest because it would most likely be something like “Super smart mage tells you to get 100 colossal clams, 3 prometheus acrimonies, and 30000 galleons to get a funny compass that magically shows you the nearest hecate essence” or something
ok hear me out a reusable bell toll item you can get from your 25th dark sealed chest opened. think bell saint’s chime from pilgrammed
people who have already opened 25 get it for free
using the bell toll in the far reaches summons hecate’s soul who gives you an arbitrary quest, like “collect 25 thornflower” or something that would be repeatable but give no xp
the only reward would be a magic change and you would turn it in by using the bell toll again in the far reaches
This is a solution that could work, but, as crazy as it sounds, I actually really like the concept of hecate essence. I just think it was executed poorly.