Hecate Essence Rant and a Call for Answers Regarding it

Essence should spawn at the current rate in ranges 2-5 with the chance increases in further ranges.
Essence should be easy to spot at a distance so you know that the island you’re exploring actually has what you’re looking for.
Essence should always spawn at the peak of the island its on in a unique structure to help prevent generation issues.
Far reach islands need to be smaller, being expected to explore something that makes sameria look like palo and the stepstones look like blasted rock shouldn’t be a normal part of grind.

would make essence comically easier to get and would ruin the importance of first magics

would make it too easy and would discourage searching islands at all (uninterrupted repetitive sailing for 2 hours until you see a purple fart cloud)

you’re meant to search the whole island not search for a structure or anything, if a structure for hecate was generated instead it would be skim & scan simulator (far more boring)

get high agility + agility potions

changes like these only create more issues instead of solving them, as your first magic is meant to have some form of significant value, thats why vetex denied balance changes trying to change the rarity because said changes ignored the point of finding hecate essence

Tell me you’ve never hunted for essence without saying it.

Most of us have though

Now this I like - I wasn’t aware there were generation problems that would make essences unreachable, and having a structure at the peak gives the essence even more gravitas, and not only gives something more for the player to look for, but gives them a direction to look towards when they get to an island.

I am unsure about this one - they shouldn’t be so hard to see that you might end up missing it after traversing the island, but they shouldn’t be so easy to see that you’ll be able to write off an island after sailing around it once.

This I disagree with, the far reaches should be wild and gargantuan. I think as more is added to the dark sea, the scale of the islands may be less of a problem, provided they are integrated into the generated islands and not just on premade islands. For climbing, consider Gale potions.

I am okay with the spawning in lower ranges, as long as the spawn rate is proportional to the risk and difficulty - it should be preferable to search in I5 if you can handle I5. If I2 could spawn them 1/12 of the time, it’d be foolish to search further in due to the size of the islands and the hazards.

2 Likes

its not “the player” its the entire community

Well this guy just dismissed every glaring issue with it and said its fine.
Either he’s crazy or he’s never hunted for it.

i have never hunted for essence

(note i never said “it”)

Hecate Essence encouraged me to try the far reaches for the first time.
Not a fan.

It’s not the entire community, it’s a vocal portion of the community that goes to places to discuss the game, which in itself is just a small portion of those that play the game.

From what I understand, Vetex doesn’t want you changing your first magic at all and it even being in the game is due to the community. Could be wrong though, I just remember him saying this somewhere a while ago

the vocal part of the community that… tried looking for it even once

And I believe this is completely crazy.
Why should magic be something you’re completely locked into when you pick it, but not anything else?
Why give every other class that freedom if not magic?

This is ARCANE Odyssey, people are going to want to try more than one magic.

2 Likes

I’ve found two, thanks

Vetex needs his prenium payout??!

Yeah, sure, but when I keep seeing things added to a game purely meant to be time-consuming and not entertaining, I’m going to suspect that premium payouts are the main reasoning behind it.

Specifically this timestamp highlights what I mean, the guy in the video, f4 says “normal gameplay where you just grind and unlock shit is no longer really guaranteed. What takes you two months to get might take another guy a day or an hour”

I mean Hecate essence is a prime example of this, people like me spend unreasonable amounts of time looking for Hecate essence, I’m talking 8+ hours, while others will find one in a matter of 30 minutes after entering the dark sea. It doesn’t HAVE to be this way, there could easily be a repeatable quest where you find X amount of reagents and such and use that to reset your magic, but the bull shitty RNG to find a purplish-blue fart is the method of choice.

2 Likes

ok so what im hearing from all this is its basically a combination of the difficulty to see it and the rarity
possible solution could be like buffing to 1/8 chance and making it sort of corrupt the area around it

a proper solution would remove the rng element from it entirely

6 Likes

idk how vetex could do that while keeping it lore accurate besides the good old gameplay =/ lore but he wouldnt like that excuse

at the end of the day the lore doesn’t matter if it makes the game less enjoyable

what’s stopping vetex from writing the lore to make hecate obtainable via literally any quest? nothing.

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