NO MORE METAHOPPING ![]()
You took that out of context. I was deliberately exaggerating what could be perceived as shortcomings in the strength stat to prove a point.
Another thing out of context. You were conflating the difficulty of getting essence with the magic statâs identity, and exaggerating the effect it has on magic players, pretending that magic is ruined by not being able to quickly change it on a whim.
Didnât he respond, and thatâs how you got your magic word to cling to?
A response is a response, even if you donât like what the response is.
You put too much weight in that word. Itâs not the most palatable way to put it, but the intent is clear to anyone that doesnât see the person making the game as a vile enemy, and every decision they disagree with as a personal attack: it isnât meant to be easy, it isnât meant to be accessible - if you want to change your magic, you have to work for it.
I was referring to figuring out how to make the most of your magic, not figuring out how to change it. Even then, I donât think not having things spelled out for
the player is a problem, especially in a multiplayer game where you can talk to other players about the matter. I also donât think that making the players accomplish a task to receive a reward is a punishment, or are we considering boss re-fights to get loot a punishment now?
As previously stated, thereâs a difference between difficulty and tedium. The only difficult coming from finding Hecate Essence is the nature of the Far Reaches: Water Poisoning, Insanity, and Overleveled atlanteans. Instead, the limiting factor of Hecate Essence is how tedious and luck based it is to find it. Only 8.3% of islands have it, you have no way of knowing if itâs on an island, and you can spend a while simply searching the island for Hecate Essence. Thereâs always a good chance it wonât be on an island, or it spawned on a spire taller than Othyrs, or you missed it because you werenât close enough for it to render. Searching the Far Reaches for Hecate Essence is no more difficult than it already is, itâs simply much more tedious. Such tedium isnât needed for any other class.
However itâs accessible for every other class. Spirit Relics and Weapons just need to swap things out. Fighting Styles need a mentor, some galleons, and some time at Talos. At most, twenty minutes. Magic needs hours spent in a location weâre not meant to be, with a good chance youâll come up empty handed. Why should magic classes have such difficulty changing a relatively uninformed decision they made at the start of the game? Magic classes are also the only ones who make their decision at the start, a possibly uninformed decision. 7 magics donât work underwater, which isnât told to a player at all. Once losts and ancients come around, theyâll be a factor too. Neither of those are communicated to a player at the start, not to mention that they donât even know how combat feels yet. All they have to go on is an arbitrary number, which while decently helpful, has no standard.
I agree that a mage shouldnât swap between magics every day just to keep themselves from getting bored or because of meta. However, they also shouldnât have to spend 10 hours just to change the color of their first magic, or to rectify a poor choice they made at the start of the game (choosing water magic). Hecate Essence, in itâs current state, is objectively poor design on Vetexâs part and his refusal to change it is a problem. While this will not kill the game, it paints Vetex in a worse light - intentionally making a miserable experience for one group of classes that a decent amount of players use.
I get that there should be some difficulty, but its just that essence is not the way to do it.
There is only so much work you can do to change a magic, what if youâre just bad at aiming, and fast magics dont work for you? there isnât really a way to guarantee improvement for anybody who wants to; sure PvP more, but what if they just dont improve much from doing so, or dont find PvP fun? then go PvE more, but what if youâre strugguling because you focus more on dodging, and it bothers your aim. You canât just make Light be larger than earth because of how stat scalings work, a person can keep trying and it just doesnt work out for them.
You can figure out what your magic excels at, but then youâre stuck if you cant make that work, thats a problem.
I had this experience once myself, I just couldnât make Plasma work because I struggled with aiming, and had to spend 3 days to change it to water. I already tried compensating for size, but just couldnt, and didnât feel like playing with the magic.
We already have difficulty in changing builds because of the Acrimony, and every other build is capable of switching around their style without to much hassle, aside from getting new gears for a desired set-up, why limit mage from focusing on size or speed, when Warriors and Berserkers can do the same easily? Theres no reason the identity of mage needs to be held up by just not letting a person experiment in an open world game.
There isnt any real difficulty in changing your magic with essence. you just mindlessly sail for 30 minutes and pray an atlantean doesnt make you have to wait again before you find some purple cloud.
The first time i switched from Plasma>Water, it took 3 days, and the attempt i found it took 5 hours. I changed from Water>Plasma and it took a week, the attempt i found it was the first island. There is no accomplishment with letting your ship move in one direction tabbing out for 30 minutes and then hoping youâre still alive to start searching.
Youâre acting like the effort to find the essence is an active challenge that the person can eventually accomplish, when a 1/12 chance in a region thats hard to be in, likely with a person using tools they donât like or cant master, is fun. The major difference between fighting a boss for loot and the essence, is that once you master the boss, youâll be able to kill them for an endless supply of items or money to buy them. There isnât any skill involved in the hunt for the essence.
Its just boring, discourages using mage, and prevents people who cant utilize something from having fun.
I did not take it out of context, you were being inconsistent.
If youâre going to make an example, make one that doesnât directly contradict yourself.
Vetex said it and it is accurate.
He stated his exact intention.
I donât think heâs an enemy and I donât take every disagreement as a personal attack, but to say hunting for essence isnât miserable is delusional. That or you just got unbelievably lucky.
If somebody doesnât like their magic then I think it should be pretty obvious that theyâre not going to try to build into it.
Especially in this game, where the average new player, seeing all the other game systems, probably thinks theyâre just missing whatever method lets them change magic relatively easily because thatâd be consistent with literally everything else.
Honestly why are you so determined to die on this hill that hecate essence, as it is currently implemented, is a skill-based challenge, when it is so clearly not.
(calling something hard means you believe there is skill involved, gambling isnât hard)
Uuhhh⌠It is indeed bad game design the moment It is easier to replay the whole game than finding a purple fart that is entirely based of luck, this is a fact atp.
It is not hard, its boring.
It is not bad game design actually, its miserable game design.
I do not use that bitchy thing called âmagicâ, so, Hecate Essence is totally useless, but even if its useless to me, It still is unfair to everyone on those build routes
Are we forgetting the whole essence of a game again? Entertainment, If someone says they are entertained with mindless sailing across africa-sized âislandsâ, oh dear blox fruit player, is straight up lying
Spirit Energy on top tho
Itâs like you donât understand âmiserableâ ![]()
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I demonstrated that one could make anything sound bad by picking a negative viewpoint and exaggerating it while downplaying or avoiding anything positive. I did this in response to your inaccurate claim that magicâs identity was solely about Hecate essenceâs lack of availability.
People misspeak all the time, and people get the wrong ideas all the time too. I mistakenly used the word âdifficultyâ and people pretended I was suggesting that looking for Hecate essence was some grand trial of skill!
Speaking of, Iâll clarify what I think. I do not think that finding Hecate essence is a challenge, I think it is just a task that is required for a magic user to change their first magic, one that they shouldnât expect to complete with ease. I think the benefits of this being the case outweigh the negatives.
It makes magic as a stat stand out even more from the other three. Iâll just link to a different post I made on this: Hecate Essence Rant and a Call for Answers Regarding it - #764 by Walyn
Another angle to consider is how it fits into the game world. Weapons are just a tool and fighting styles are just techniques that require practice and a sufficiently able body, switching those around is naturally much easier. Magic, however, something intrinsic to the person? Thatâs going to require something special.
Some will correctly say that gameplay is the more important factor, but is being able to switch magics around with ease really going to improve the gameplay, or will players just flip-flop between magics until they get tired of flip-flopping and try to make something work? Moreover, making the gameplay fit the world allows the player to more easily get immersed in the game, giving the player a place in the world thanks to their choices giving them an identity can help get them into the game - theyâre not just trying a game out, they are a mage, exploring the seas and throwing fireballs.
On the matter of making an uninformed decision, I donât think it is nearly as big of a deal as people make it out to be. Underwater combat can more or less be entirely avoided in PvE, thanks to ship weapon attachments. I donât see new players lamenting their poor choice of magic, their concerns are figuring out how to play the game and getting better gear. Changing the magic of an existing character has always been a concern of more advanced, informed players.
As for making a new character being more time-effective for changing magics than hunting for Hecate, I donât think that someone is going to be able to get a character that is even 75% of the way to having a fully equipped brig, deckhands, and even just a solid combat set in a week. Thatâs before seasonals, specialized sets such as diving sets, having a combat set that has just however much stats you want, etc.
And as an aside:
I hate this phrase, and when I see people use it, it says a lot about them to me. It never contributes to a discussion, it is a transparent attempt to dissuade someone from having a differing viewpoint, and it reeks of arrogance from people that canât defend their position, and must appeal to absurdity to make the other seem foolish for having a different opinion. This idea that the other person is going to inevitably fail defending something also fails to consider the following idea: youâll die trying to take the hill.
So what are you even doing here ngl
Are you defending Hecate essence?
stop right there.
what benefits.
who benefits from essence being this way.
Vetex (he gets more premium payouts)
Have you tried reading the past the point where you think you have some sort of gotcha so you donât have to defend your position?
I hate this phrase, and when I see people use it, it says a lot about them to me. It never contributes to a discussion, it is a transparent attempt to dissuade someone from having a differing viewpoint, and it reeks of arrogance from people that canât defend their position, and must appeal to absurdity to make the other seem foolish for having a different opinion. This idea that the other person is going to inevitably fail defending something also fails to consider the following idea: youâll die trying to take the hill.
I mean frankly your points are garbage and the notion that thereâs anything defensible about essence is absurd.
It isnât that youâre disagreeing with me, thatâs not whatâs absurd, its that you have no realistic or logical points and just keep going and going and going.
Like cmon, you brought up the lore again and started throwing out âflip floppingâ again.
youâre going to need to justify, with gameplay, not lore, why its perfectly ok for the other three classes to âflip flopâ all the time and not magic.
Youâre sitting on a random hill without a fortress trying to defend it from artillery fire with your bare hands.
also have you tried answering the question lol.
who benefits from essence being this way.
i benefit from it so people dont metahop before pvping with me!!! ![]()
But YOU can metahop TOO!!!

is that sarcasm
I can metahop with files, alts, Weapons, Spirit Weapons, Fighting Styles and much more, and is even metahopping that big of a deal? Genuine question btw.
heâs just here to bait, pay him literally no attention.
like heâs on some stalker ass behavior right now.
64waysOfBaiting goes wild
Yeah, those folks can metahop, but if they REALLY wanted to metahop, theyâd do it anyway.
Heâs truly a master at baiting