you could say this about a lot of game design
the fact that your tools break in minecraft is an inconvenience and not at all beneficial, but having a sort of struggle adds substance to games in general
On the other hand, in minecraft, the mending enchantment exists and it isnât too hard to get.
Even if it didnât exist, you can repair your super enchanted tools for fairly cheap and by the time any tool breaks, you will most likely have enough resource to make 10 more of them.
This is a substanceless struggle thatâs not fun or interesting. Arguably, neither is durability by the time you get enchantments.
no this is if you had to look for 12 hours to find an enchantment book you need
Evil sisyphus
I have described the essence hunt as Sisyphean several times.
You roll the boulder up the hill (making it to the far reaches + exploring islands)
The boulder rolls down the hill (something kills you)
Thats actually a good example right there, but Hecate isnât in the same level as that, but I understood you ![]()
iâm more referring to earlier-game minecraft (both version and game progression) to reference the general idea of struggle
For earlier game minecraft 3 iron and 2 sticks or any of the other tool combos is something you could find blindfolded lol.
But contrary to minecraft, it would make more sense for essence to be harder to get in later gameplay, because you should be decided by then. Issue with that is that weâre still stuck in early game because of the general amount of content in the game, and it feels like how it should be at level 600.
One must imagine theoretical happy, the futile struggle against the reaches alone enough to fill a forumers heart
I already finished my hunt, it sucked and took atleast 10 hours, I wasnât counting.
tools breaking is not a struggle at all, stone is dirt cheap and youâll likely have an abundance of iron if you went on a good 30 minute mining trip. Diamond tools are durable enough that by the time they break youâll probably have many more to make a new one
also you can get the mending enchantment and completely remove the need to repair and replace tools so
Sisyphus completing his punishment and rebelling against the gods for an unfair eternal punishment for actions committed on the temporary mortal plane would go hard except here its just theoretical bugging vetex constantly which is a lot more boring
Theoretical was Sisyphus all this time�
Maybe you should have read my reasoning that I went over in my previous post, which does take gameplay into consideration.
I point out how that tired metaphor is only brought out to stifle discussion and discredit others through mockery rather than addressing the othersâ statements, and you try to keep using it. You even try to exaggerate it, as if the problem is that I didnât understand the metaphor, rather than completely understanding it, and understanding why someone would use that metaphor.
Between this and refusing to address the points in the post you just replied to, I am starting to think you are not participating in this discussion in good faith.
I think this entirely depends on the type of player playing the game, but locking casuals into a magic theyâre dissatisfied with by taking more time than they can offer us just because weâre afraid of metamancers metamancing doesnât seem like a good idea.
Metamancers are generally already to a point where they donât play the game for immersionâs sake, why try to force it upon them in a way that kills it for the much wider casual audience?
Like I stated before, I donât think itâs bad for magic to be worse to swap than other stats, but the way they decided to do that is by making Hecate essence as miserable to grind as possible. the illusion of permanence to your magic has already been weakened by the by having the option to swap, the fact that the game youâre playing for fun is now asking you to suffer irl doesnât enhance immersion.
again iâm referring to the general concept and inconvenience. if iâm deep mining and my only pick breaks iâd have to resurface to get materials for a new one (assuming i didnât have any)