How good is my ship and how could I improve it?

I have deduced that I should continue as I were unless I need more ram defense or magic energy.

thats alright, its your choice

iron culverins is the best, range>firepower

I hate to ask but I thought brisk increased speed and the point was to do get more turning?

Personally, I’d use an Enhanced scroll on those Dragonfire Carronades. I love their design, but I also want the range that other cannons have.

Speed is good, can never get too much of it but if you have a lot of speed and too few turning the ship combat (if you decided to fight those atlantean ketches/brigs) it going to feel very weird.


excuse my drawing but this is what it’d look like. You’d have to sail-unsail multiple time to position yourself throughout the fight

Or just get a bunch of speed and go for islands instead. Although iirc there was a theory about higher speed = the islands spawn far away from you (I REPEAT JUST A THEORY)

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Would that make them on par with the other cannons he suggested?

Eh I’ll lower my speed for more turning what enchants? What should I lower my speed to and increase my turning to?

funnily enough, both speed and turning come from Swift/Brisk enchant.

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What items ?

These ones


You can also use hammerhead ram for a little more durability at the cost of looking less cool

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Could you list out the items and enchants if it’s not too much to ask? I sometimes get them mixed up lol

Ok will do

Warship silver framing
Armored reinforced sailcloth
Armored ram (for maximum durability go hammerhead)
Ravenna deserters
Durability deckhands (all with frayed lead lines for even more tankiness)
The two quartermasters

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Hmm fair point but I wouldn’t mind having a more beefy ship anyways

Do I really need it ?

What’s a good way to have that much durability and speed + turning

How much speed and turning is good?

If you want similar durability but more speed, swapping out the sailcloth for an archaic one is a good way to do it

You dont need range in pve naval battles and usually not in pvp naval battles either. The only reason to have range is to be out of range of mortars from islands (fort castrum and claimed islands) while being able to fire at those islands. Also, charged iron carronades have plenty of range still so youre not sacrificing that much range for a lot more dmg

You must like sailing a lot if youre fine with 58 speed :sob:. Me personally i could never go below 90 because even 90 is so slow. Also that turning :sob:

Brisk ship attachments are practically semi auto

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These may be some of the worst stats I’ve ever seen for the dark sea.
What on earth are you doing to yourself???

Get 125 speed and you’ll never want to go back to that scrapheap.

speed is overrated in DS and I am tired of pretending it isn’t.

Like maybe for getting to the far reaches fast but seeing as islands generate in front of you typically what’s the point of going so fast that sometimes it just forces the island into failing generation and also having less islands per layer to begin with since slow ships will encounter multiple islands on their way in while you see barely any with a speedy ship. Unless generation massively changed from my like 30+ expeditions between my slow and fast ship files, it shouldn’t be too different.

Besides you can’t dodge waves even with the fastest brig (I have one I would know) and hell that requires you to actively try to dodge waves, let alone just trying to sail in a straight direction. Meanwhile you can just shrug it off with a durability maxed ship. 33k durability is 1650 durability per shipbuilder activation + your own repairs. The damages take so long to add up on a 33k brig that you can just ignore damage for a while.

Frayed weather lines + 100% stability gives makes it so you barely have to repair yourself. Hell, you don’t even really need frayed weather lines so you can just run whatever artifacts you want. Besides, 33k durability lets your ship take a lot more punishment before even slowing down, so even if you’re slow you can come out of an Atlantean ship fight without being slowed + ship sinking will be much more beneficial.

Besides, let’s say you want to fight Atlantean ships, speed just makes it harder to hit unless you have your timings down perfectly and you get punished much easier. Meanwhile with a slow brig you can win a fight evening if an Atlantean ship jumps you while you’re parked and easily win battles since Atlantean ships just sail straight toward you into a broadside of cannonballs. Even if you don’t want to fight, nothings stopping an Atlantean ship managing to hit you and basically force you into a fight due to ship dmg slowdown.

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