I’m serious. Why are you guys hating on this feature or even trying to justify it not being added? I always thought it was a waste of time to focus on pvp related features since a lot of players like me are here for the story, progression, and cool mechanics. NOT the toxic pvp community that exists around this.
I was ALWAYS jumped (until I stopped playing for a while) because pvp was forced and because of my renown (i got it from grinding not from player killing). I understand that some of you like the forced pvp but most points I’ve seen against it are, no offense, ridiculous.
Also, I completely believe that this feature will probably be added in a way to make people not abuse this in actual pvp situations for toxicity. It’ll prob be added in the main menu for specific files or some other method. And I REALLY would like to see the different clan type that allows you to not pvp and be in the clan. (I like building fortresses on islands because it’s cool and not because I want to be raided :3)
I only care cuz vetex keeps think that being in a clan means that you want pvp, smacking all the clans into the same servers just makes PVP even worse, which he says he wants to lessen, kinda counter productive if you ask me. A lot of people in clans don’t want to PVP, like its literally in their descriptiosn that they’re a fishing/pve clan, if he would change the idea of being in a clan = wanting pvp I would be actually enjoy the update. But no. And what clan type, it just says that non-clan people would be in PVE servers while EVERYBODY WHO IS IN A CLAN GOES INTO A PVP SERVER
The only way for anything close to a ‘pvp toggle’ in this game to work is if there are separate PvP and non-PvP ‘realms’ like in other MMOs that you cant transfer files between.
Adding a PvE toggle will make clan servers solely for infamy and normal servers with pvp turned off for everyone. Literally everyone if they want to do anything other than pvp like cargo runs, dark sea or treasure charts will just turn pvp off and do them for free. It will destroy the economy.
Only ruins it for you and other people that love jumping people, all the pve folks are eating good, and i also see a lot more pve people than pvp people
You are sorta missing the point, when you force ppl you are giving yourself enjoyment at the expense of others, a pvp toggle simple means you can no longer take and steal the enjoyment that others have
(unless you start spamming the chat and/or being toxic near them to continue trying to take away their enjoyment)
I think this just has such big reprecussions it could have people saying it’ll be great now but kill the game later, or save it instead. It’s far too early to assume what will come from this considering how varied the playerbase is and how giant the change of a pvp toggle is.
It’s maths mate. Game devs aim to maximise player enjoyment, correct? When a player takes enjoyment from someone else, they double that enjoyment for themselves.
Say player A randomly kills player B. Player A has 1 enjoyment from being bored with no pvp. Player B has 5 enjoyment as they’re excited to play through the game. When player A kills player B while they’re doing the story, Player B’s immersion breaks and they’re annoyed by losing galleons and having to go back to where they died. They lose 4 enjoyment. But player A gains 5 enjoyment: 4 from the transfer of enjoyment, 1 from their own pleasure of killing.
Let’s take it a step further. Let’s say Player AG waits and pretends to guard player CZ (a step even further, they’re a Hero so they have to pay for the cargo) while they fill their ketch to the brim with cargo. Once player CZ is finished, player AG lets them sail out a while to maximise CZ’s enjoyment (CZ slowly gains enjoyment the farther they sail)
Then, AG strikes, as CZ is just going out of render distance. He sails over with his brig and annihilates her ketch then kills her while spamming “ez”. The enjoyment that CZ had (5) plummets to -2, but AG gains 15 enjoyment, a gigantic increase in the total amount of enjoyment in the world.
From a utilitarian standpoint, griefing is amazing game design.