Introduction
Hello again I AM DRATULAAAAA wolfhowl.wav it is I, Dracula! Ever since I did my first playthrough as a Berserker where I dedicated myself to Basic Combat I started wondering just what could raw magical energy, known as aura accomplish if a martial artist master spent decades honing their aura into something that could empower and replenish them by not only drawing magic energy out of themself but drawing it in from their environment. I’ve mulled the thought over a lot in my head and taken some inspiration to create what I think is a pretty awesome style!
The inspirations for this style are primarily Mana Matter from Tsukimichi and various applications of Nen from Hunter x Hunter although this has a stronger focus on support and all-around buffing than the more destructive amplification of both of those.
Aura Manifesting
“A mentally taxing style in which the user releases and channels their immense aura into visible, condensed raw magic energy replenishing and empowering the user and allies alike that come into contact with it.”
[Mechanics]
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When attacking with a technique or imbued skill using this fighting style the player will create clouds and puddles of their raw magic energy that are very short-lived as the energy will dissipate quickly. Aura clouds from this fighting style fade much faster than aura puddles due to their lower energy density and cohesion.
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Each use of a technique or imbued skill cannot create more than 1 cloud and puddle.
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Aura clouds on contact with the user or allies will replenish up to a maximum of ~60% of the total energy cost of the attack, visually shrinking quickly and making the player absorbing it glow slightly for a brief moment.
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Aura puddles on contact with the user or allies will slightly buff overall damage and speed and heavily buff attack size for the one absorbing it, though only users of the style receive the buff at full strength. Of course these effects would apply to all build types and not just for those that use fighting styles. The duration of this effect would be ~10 seconds for non-users and ~20 seconds for users of the style. Puddles will also visibly shrink albeit slightly slower and cause the player absorbing it to glow even brighter, the effect lingering for the duration of the buff.
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Unlike aura clouds which absorb almost immediately, aura puddles can be partially absorbed if the player steps off of them too soon.
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When the effects of either aura clouds or puddles are applied they go on their own separate hidden cooldown periods of ~10 seconds before they can be applied to the same player again. This allows for allies to actually receive the effects of this style and prevents it from being completely effortless to gain the benefits of their effects. In the case of aura puddles this cooldown only begins when the maximum effect of the buff is applied.
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The energy restored from aura clouds and the total strength of the buff from aura puddles depends on the physical size of both, both scaling in size noticeably less than for magic types.
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The buff from aura puddles never stacks however the duration does reset when absorbing a new puddle.
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The stronger effect of aura puddles exclusive to users of the style will only apply if someone has the style or a weapon imbued with it equipped to prevent abuse of the mechanic. They will still however have the longer duration as they can retain the energy within more efficiently.
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The first player to stand in a cloud or puddle will be the only one to receive the effects of them and both can be absorbed at the same time.
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All techniques and imbued skills using this style cost ~15% more energy due to the user releasing and condensing so much of their aura. It also incentivizes the user to make use of their clouds more often.
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In no way shape or form do the clouds or puddles of this style affect NPCs or enemy players other than being a slight visual obstruction for enemy players.
[Base Stats]
Damage | Speed | Size |
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Low | Low | Bad |
[Fully Buffed Stats]
Damage | Speed | Size |
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Decent | Good | High |
Stats are relative to the style tier’s average, such as 1x for base tier. Low < Bad < Weak < Average < Decent < Good < High. The attack size of this style fully buffed wouldn’t be too close to Radius Fist’s.
[Dodge Reflex]
- Special Effect: Damage Reduction (25%) Visually the player coats their body in fully condensed raw magic energy heavily reminiscent of Mana Matter and mechanically leaves a trail of small aura puddles that apply the stat buff in very small amounts.
- Instant: No
[VFX/SFX]
The visual and sound effects when flaunting would have the user release a bulbous, liquid-like gaseous pure white aura with tiny sparkles appearing within while a deep, slime-like sloshing noise faintly plays. At the same time tiny droplets would form and drip to the ground though they wouldn’t form any puddles for performance. At high mastery when equipped or imbued this style would constantly release the user’s aura as gas and slowly drip viscous raw magic energy. Notably, awakened warlocks and savants would have the color of this entire style tinged slightly in the color of their first magic though the particles themselves wouldn’t change without imbuing. Footprints left by stepping in aura puddles will fade very quickly into sparkles, creating a very neat trailing footprints effect.
[Summary]
This fighting style is designed to be a very effective support style that forces the user to occasionally remain stationary to replenish the cost of their attacks partially and buff themselves or allow their teammates to benefit from the style’s effects instead. It is very easy to hit with when fully buffed though doesn’t do a ton of damage for a lost style, performing best as a secondary fighting style or in more defensive builds. Aesthetically this style is excellent for cosplaying especially for warlocks and savants and should fit very well within the lore for fighting styles and raw/pure magic energy.
- LiTeRaL eNeRgY cUrSe!?!!
- Slightly Strong
- Good Enough
- Slightly Weak
- Literal Farting Style
- Yes
- No
- Yes, with some small tweaks.
- No, not even with some small tweaks.