This suggestion is slightly added on to this as well.
Another additional customization option to magic high jumps. You would be able to send a burst of magic upwards propelling you down. This would be pretty interesting to mix-up combat as you can land downwards much faster. If used on the ground, nothing will happen.
There will also be some slight start-up still to prevent it being abusable, and minimal endlag once you land. May be changed in the future as either without this it can be an amazing spell, and with it can be underpowered.
It won’t be too abusable as there will definitely be ways to counter it such as pillars and just hitting the ground.
Potentially some angling can happen too similar to the angled high jumps, but would just be on default.
Your momentum will be kept throughout the drop, so if you keep falling after the drop you’ll keep falling faster.
Picture represents all types of directions you’ll be able to go. You can go upward like a standard high jump currently, angled which lets you go at an angle either forward, backwards, or sideways depending on wasd, magic dodge which propels you side ways, and drop which propels you down.
Endgame AA never had anyway to fall faster and there were many ways to airstall. They’re really pushing to make sure air stalling isn’t as prevalent in wom/ao and it’ll be much harder to.
but if it’s a movement spell it should be viable outside of combat
like the normal high jump helps you get to places more quickly or places you normally can’t with a normal T jump or climbing
I kinda get the dodging one. Seems like a quick cancel to your high jump. Basically a faster magic jump then shield. Um… lots of people are training in pvp to predict people landing to the point where that’s kind of a negative.
I thought about ground pounding… Then that -8 video came in my mind.
There should be ways to make your movement unpredictable and this is one of them. Having your fall speed be varied can make it way less predictable on how you fall.