AO Ideas Trello

ANNOUCEMENT !

The Trello will now be accepting :
-Fighting Style Ideas
-Spells/Techniques Ideas
-Weapon Ideas
-NPC/Boss Ideas

2 Likes

SO NOW GIMME ALL YOUR IDEAS ! :gun:

Nice

I love how that looks

draw or recolor the already exist one

i can make one for you if you like ( provided that it isnt too complex )

:)

Just draw like you usually do. You are the only one that can make what you feel is the best drawings of them. (could be good practice in drawing ghosts, take reference from weird clip art things if you want)

I can take yours, but for the others they must specifiacally tell to me that I can take it

ooohhhh ghosty bostyssdeygergh

I’m going to design a few weapons and a boss then

Ok I made a boss specifically to punish pure builds who want to be hybrids but without the buffs of hybrids (Aka 150/90)
Its deals a lot of damage especially with the mist magic effects, but has lower health relatively than other bosses, so the best way to fight it would either be to tank all of its moves with vitality builds or kill it quickly with higher damage moves, but being mediocre at both or without the damage buffs of hybrids will just make the battle long and painful.

Boss

Abelard Crest Is a feared fugitive in the War Seas who uses Mist Magic to defeat hoards upon hoards of Grand Navy soldiers.

They are a Mage who uses Mist Magic and no weapons.

They have high damage but relatively low health for their status as a boss and Lvl, still having much more than a normal opponent.

Lvl 190

Phase 1 -

“I have defeated many like you, and today won’t change that.”

Abilities:
High Jump

Magic High Jump (Fog Rising)

Single Blast (Deadly Mist)

Single Beam (Mist Smite)

Placed Shockwave Explosion (Mystic Barrage)

Phase 1 Finisher (Used before transforming into the next phase)

Giant Self Sphere Explosion (Mist Reckoning)

Phase 2 (Enters after reaching ⅔ hp and using Mist Reckoning)

“You have gotten further than many, but you are still underwhelming”

Abilities:
All from Phase one apart from Mist Smite

Once this stage starts Abelard activates a Hover spell and flies around quickly during this stage.

5 Beam Multi Beam (Foggy Doom)

30 Hit Barrage (Mist Magic: Destroyer)

Explosive Blast (Mist Magic: Loss)

Phase 2 Finisher (Used before transforming into the next phase)

4 Giant Pillar Explosions (Mist Apocolypse)

Phase 3 (Enters after reaching ⅓ hp and using Mist Apocolypse)

“You are quite powerful, guess I have to up my game”

Abilities:

All abilities from stages 1 and 2 apart from Mist Smite and Deadly Mist.

Once this stage starts Abelard activates a mode spell and all damage dealt is reduced by 25%

4 hit Blast Attack (Deadly Mist, Ultimatum)

Elemental Summon (Haze Illusion)

Phase 3 Finisher (Used before transforming into the next stage)

Multi Meteor Barrage (Ultimate Art: Mist Annihilation)

Phase 4 (Enters after reaching 1/20 hp and using Ultimate Art: Mist Annihilation)

“You, Will Not, KILL ME!!!”

Abilities:

Both the Mode and Hover spells from previous stages.

Rage (Abelard continuously rains down meteors of mist and does not call out names of attacks, He also spams Deadly Mist, Ultimatum and Foggy Doom, but does not use any other abilities)

“You defeated me, YOU DEFEATED ME, You… defeated me”Abelard Crest Is a feared fugitive in the War Seas who uses Mist Magic to defeat hoards upon hoards of Grand Navy soldiers.

They are a Mage who uses Mist Magic and no weapons.
They have high damage but relatively low health for their status as a boss and Lvl, still having much more than a normal opponent.
Lvl 190

Phase 1 -
“I have defeated many like you, and today won’t change that.”
Abilities:
High Jump
Magic High Jump (Fog Rising)
Single Blast (Deadly Mist)
Single Beam (Mist Smite)
Placed Shockwave Explosion (Mystic Barrage)

Phase 1 Finisher (Used before transforming into the next phase)
Giant Self Sphere Explosion (Mist Reckoning)

Phase 2 (Enters after reaching ⅔ hp and using Mist Reckoning)
“You have gotten further than many, but you are still underwhelming”

Abilities:
All from Phase one apart from Mist Smite
Once this stage starts Abelard activates a Hover spell and flies around quickly during this stage.
5 Beam Multi Beam (Foggy Doom)
30 Hit Barrage (Mist Magic: Destroyer)
Explosive Blast (Mist Magic: Loss)

Phase 2 Finisher (Used before transforming into the next phase)
4 Giant Pillar Explosions (Mist Apocolypse)

Phase 3 (Enters after reaching ⅓ hp and using Mist Apocolypse)
“You are quite powerful, guess I have to up my game”
Abilities:
All abilities from stages 1 and 2 apart from Mist Smite and Deadly Mist.
Once this stage starts Abelard activates a mode spell and all damage dealt is reduced by 25%
4 hit Blast Attack (Deadly Mist, Ultimatum)
Elemental Summon (Haze Illusion)

Phase 3 Finisher (Used before transforming into the next stage)
Multi Meteor Barrage (Ultimate Art: Mist Annihilation)

Phase 4 (Enters after reaching 1/20 hp and using Ultimate Art: Mist Annihilation)
“You, Will Not, KILL ME!!!”

Abilities:
Both the Mode and Hover spells from previous stages.
Rage (Abelard continuously rains down meteors of mist and does not call out names of attacks, He also spams Deadly Mist, Ultimatum and Foggy Doom, but does not use any other abilities)

“You defeated me, YOU DEFEATED ME, You… defeated me”

1 Like

Added it :fr:

Thanks

Do you think you might add Velvet?

Who’s that ?

This

spell idea: trap
place down a magic circle that turns transparent or invisible, and whenever a target goes over it, it’ll activate, causing an explosion, spikes, arrows, or whatever it’s set to to fire

could be especially useful for defending structures your guild makes on an island, or if you wanna try and set up a bunch to cheese a boss

The boss idea i made, Velvet Izunia :niceman:

Some random curse i thought up of

The Arc curse was a curse created to directly oppose the grand fire curses, though it falls short of their power, it is still a very powerful curse allowing the user to be able to defeat even the strongest of gods with it.

The user is formed out of every possible lightning that exists making their entire existence very complex and making it almost impossible to kill the holder unless they are attacked with a great amount of energy

Icon:
Arc_cruse

Stats:
Damage - 0.8x
Speed - 2.2x
Size - 1.1x
Terrian Destruction - 1.5x
Structure Destruction - 1.5x

1 Like

I suggest nerf the damage, if it has 2.2x speed it should not have more than 1.0x damage