To make this worse: You have to draw every single magic circle again, whenever you want to use a spell.
Or, slightly less awful, you only draw the magic circles for every spell once, but have to redraw them, with slight differences, whenever you edit a spell.
This would be hilarious if my dad ever played the game because he has such terrible drawing skills, holy crap.
Thank you for giving me an idea.
The more your drawn circles deviate from the average, the more powerful your spells are.
Yes, if your circles are square, and the average circle is still a circle, your spells are approximately 10 levels more powerful. But if your circle looks like someone spent a few days getting it just right, and the average circle is just a circle, your spells are as powerful as those of someone 15 levels above you.
glass users up
a dog or something that you can pet early on in the story, but later in the story you see it explode or something cus of magic, and the whole thing is canon and really important to lore
Do you have a discord i can add you on, gotta ask u smthn
add scurvy as a debuff that can happen if you’re hungry and out sailing for too long
There’s a chance that when you get shot by a cannon your powder gets blown up, dealing 3x damage, and there’s a lower chance you blow yourself up when you shoot. You can’t do the same to other ships
Super hard obby you gotta cross for every boss
Make it like thosecamping/story games where you gotta pay robux for every time you fail the obby
Each new skill is locked by a pay wall
add a romance option for iris but if you say the wrong thing you get set back 50 levels, lose 5,000 galleons (it can become negative), lose one random item (can be seasonal/sunken) and iris leaves the story for a whole chapter
also if you complete the romance route without slipping up once, you get kidnapped by church of iris before you can get intimate because they are jealous of you
Completely revamp the stats system, it would now be 8 stats instead of 4, and dumping most of them would have consequences. The stats would be organized into groups depending on the original stats, and would be the following:
Vitality Stats:
- Endurance: Increases max HP and stamina. Eventually lets you resist status effects.
- Spirit: Increases max Energy, along with boosting damage dealt with spirit weapons.
Magic Stats:
- Wisdom: Allows the user to learn new spells, create new fighting style techniques, and learn new weapon skills from mentors.
- Casting: Increases the power of the user’s spells. Also boosts any ability that uses aura.
Strength Stats:
- Athleticism: Increases the user’s run speed, high jump height, and climbing speed.
- Brawn: Increases the user’s damage with fighting styles. Also grants the user slight damage resistance when using skills.
Weapons Stats:
- Poise: Makes blocking more effective.
- Proficiency: Increases damage with weapons, and allows the user to switch between items more quickly.
Can you tell I’ve been working on this for a while?
lil bro tryna make AO into DnD
I would be lying if I said I weren’t slightly interested to see how the game would pan out using this system.
sounds awesome but not fit for ao
it’s ~1850 the geneva convention wasnt made yet
Honestly i’d be more interested in the inverse: DnD with an AO based system