New Balance Changes Discussion

how did it even get to this i was just hating on atlantean essence

heeeeeell yeahhh

We might as well not complain about small balancing details until we see them.

Remove power and AP, then make defense 90% rarer and watch how great the game will be (source: me)

We’ve gotten so much stuff that this should probably be the default.

Who knows, Attack speed could’ve been another “Moochezz Agility Gem” situation where separating it somehow made it scale in extremely stupid ways.

I didn’t forget the regen nerf though, that was dirtyyyy of yall
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Apparently that was in Yuletide though, so whatever

i mean to be fair its a discussion forum about ao and we got fuck all else to talk about


Bro said “missed a spot!”

cant wait to wake up to 100 replies of pure fighting, i rlly should had use my free will and just ignore fluect

Why are testers so irritating when talking about leaks and things that wont change the shock factor, hype, or scale of full release at all?

Honestly I think you might want to carefully read the arguments that Fluect presented since your responses don’t seem to fully address them. They also have some logical errors and inaccuracies that Fluect pointed out.

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What if I dont care how long my aura is active and just want to do more damage :blush:

this is a pretty bad solution; power scaling itself has never actually been an issue, its almost always been multiplier stacking.

Even if power was given diminishing returns, you’d instead end up with everyone running the maximum ratio of power for the least damage loss, and then investing in like 2k defense (which is arguably worse to deal with than a build with like 200 power).

Can the B-Team explain how they pinpoint and address “unbalanced” features so we can actually understand why things happen the way they do like the split of attack speed no regular player asked for, ty :smiling_face:

I think Vetex decided to split attack speed himself, and I think it was a good idea.

Do you have any other ideas of what accuracy could’ve been replaced with that would’ve made as much sense?

look meta, with all the respect, there are some bt members that i have a good view, while last time we spoke about balancing, or atleast a good conversation if we did and i forgot was a while ago, i still remember when we spoke about atk speed, 1.14 forumal and was somewhat indepth without outside influence, same with piles, even if it went a bit sour and it was at the start, i still appreciate what it seemed to be a person i can get along, there was an romanian bt that again i had good faith conversation and i enjoyed his company, even did some 1v1s, even if i didnt talk with moochezz, i think its clear i have a good view on him and there are some people that i just cant find any good moments, fluect is just one of them, i tried but it always ended in an messy argument, he prob doesnt see me in a good light and idc honestly, ik that i started to think he never came in good faith, is the same old subject as well, which all the respect, some people i can get along even if i disagree on a lot and some i just dont like

How about we…. remove accuracy and stop bothering with replacement stats :face_with_crossed_out_eyes:

I think this is just an overall good change. If you like casting speed, you don’t need to couple it with the other one. If you like projectile speed you also don’t need to couple it with casting speed unless you want to. And you can always just get some of both if you like it the old-fashioned way.

Nobody loses, everyone wins, Elius and Calvus gear stay viable

Estimate the amount of arcane odyssey’s playerbase who like the separate aspects of attack speed instead of the full thing