New Balance Changes Discussion

How about we just replace all the armor stats with only one that does everything that the rest would do

/j

Well, if Accuracy/Agility were not directly replaced, their void becomes a burden on dev time: a dev would have to spend time going through every single armor that had Agility/Accuracy and changing them to Attack Speed or some other stat that’d make sense as a replacement… which means a later full release update.

So splitting Attack Speed (which had its problems from being bloated in its effects) and having Range take Agility/Accuracy’s place was a very good compromise in my opinion to prevent this inefficiency (alongside greatly reducing build disruption) without removing player agency in armor stat building.

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i read up until like, message 40 and i can’t read on longer :broken_heart:

idk what the big deal is

also insanity isn’t even that big of a deal it’s not the end all be all like some comments i’m seeing are saying

sorry my fault, i should had use my common sense and shut up, also hi onion

i actually love you / vetex / moochezz / the dev team / whatever on that :kiss_mark:

i’ve been saying how good of a change it’d be ever since the dark sea speed meta

hi-

to be fair, they also went through and turned Agility into Accuracy, gave Accuracy functionality, renamed a whole bunch of stuff, and then went back on it and renamed way more stuff and switched around the functionality of two stats, and completely scrapped what all Accuracy was gonna do

If it were just removed, that’d be way less dev time wasted. The thing is, this is a good thing, for build diversity.

Completely untrue. Almost every conversation we’ve had has went well with the exception of 2.



Discord DMs is another example, but since DMs are private I will not post them.

well cant say u are wrong when u got the proof, cant do anything but to admit i was wrong then, although i have no idea why ive started to see u like this, maybe at the wrong time and place while i was arguing with 1 guy that clearly never ends well

Honestly I don’t get what meta is talking about with dev time, if accuracy can be removed and a dev can go in to change it for every item, and then do the same with range, just go into the games code and highlight and delete that stat from the item.

and then replace it with what?

with nothing.

that would lead to former agility gear being dogshit

what would this solve exactly?

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Then replace those with either attack speed, attack size, or power. It would solve having to constantly balance and complicate gear.

I do think it’s a worse solution, but the point is that all someone has to do is go in and replace them with something else and make Elius gear be Size/Power.

replacing agility isn’t ā€œcomplicating balanceā€ tho

also it’d end up having a lot of gear be reskins of other gear, like if elius gear became power / atk speed it’d just be identical to carina gear

Ideally, the strong-argument for not replacing Agility would be to just replace all items that have Agility with Attack Speed. Those items would then be rebalanced to have different stat-ratios.

  • Example: Elius set would get more emphasis on Speed over Power

Items with dual stats would simply have to be re-thought individually, some could probably just become full-speed gear.


However as I've made clear before, I think trying this is worth a shot. Something like this has been discussed for quite a while in both private and public bcord due to people noting Attack Speed granted too much value.

So there are deliberate reasons for attempting this outside of replacing Agility, and the notion that ā€œnobody has ever suggested thisā€ change isn’t true.
Yes Tempestatus is probably trying to highlight that this idea is unpopular rather than never suggested, but I still have beef with that statement.

I think a lot of peoples’ immediate rejection to that is the notion that it makes Dexterity bad, but I’d wager that the only real question is whether or not Range is good.

The ultimate point of doing this would be to increase the value of casting/endlag; arguably the aspect of Attack Speed people care about the most¹. It’s why people will constantly complain about Speed being nerfed even if it needs to be, because being able to attack fast is simply just fun. If we can remove the less interesting component, we can enhance the compontent that everyone came here for.
¹ Some people may disagree but I’d argue the fact that projectile speed doesn’t substantially impact builds like Berserker is evidence enough that people aren’t concerned for it as much

Range on the other hand is niche and might struggle to find value.

  • This is why it’s Range and not Projectile Speed. It gives it something to do outside of just Projectile Speed that also isn’t grasping at straws
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Oh cool they buffed the secondary hit damage for powder fist

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cause im being held at gunpoint rn

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Did you sign an NDA?