Original idea from: Gaian Rough Concept
Explanation:
The Dark Seas are currently lacking in enemy variety, we have Atlanteans, Sirens, and Spirits if that suggestion I wrote goes through.
If atlanteans are born from humans being corrupted by the dark sea’s water, what would be born from humans being overtaken by the dark sea’s plantlife?
The Enemy Type:
Unlike Atlanteans, Nymphs would be found exclusively on overgrown/forested dark sea islands.
Left stranded on forested islands, the plantlife slowly overtook them, leaving little to nothing of what they once were.
(Art by @nerozio)
Regardless of their build, they will always have a poison attached to their attacks and leave behind hazards where they move and eventually where they die.
Being caught in their hazards (especially those on death) would cause you to suffer from insanity hallucinations much more frequently aswell as temporarily reducing your warding level by 1 as your mind spirals from inhaling something you shouldn’t.
The poison from their attacks would have a similar less potent effect, dealing little to no damage but having the potential to disorient you.
The Drops:
1: Corrupted Spore, this item would allow you to add the “Overgrown” modifier to any piece of equipment, permanently altering the item’s stats and appearance as plantlife overtakes it rapidly. The “Overgrown” modifier would reduce your passive energy gain as the plants sap away at it, with enough overgrown items equipped, your energy may even passively diminish.
2: Plant related mutations similar to that which Atlanteans drop all carrying the
“Overgrown” modifier aswell as Nymph unique armor pieces/weapons such as the Druid mask.
3: Any non-Nymph specific item they were carrying with the “Overgrown” modifier.
4: Decaying Sap, used to make high quality poison potions, functions identically to the venomous shark tooth.
5: Shining Pollen, used to be high quality blinding potions, functions identically to the
Obulos esca.
Feedback is appreciated, this is my first time using reference images from an artist in a suggestion.
Edit: Improved details on “poison” effect.