So I have a few suggestion about the open sea:
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Merchant Ships
- These are semi rare to spawn and have special NPC’s
- Some of them are the same as the ones in current towns, but some could have special NPCs [Example: Treasure Hunter: Sells only uncommon items and above]
- Makes it so you don’t gotta return to port constantly when our in open sea
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Siren Lairs
- VERY rare to spawn
- Usually will have 2-3 Siren NPC’s to fight, which will make your ship uncontrollable and drive towards the rock formations
- Hitting them with a attack will slow you to regain control
- There will be 1-2 special chests that have special drops (Only able to be opened after killing the sirens)
- Despawns 5 mins after all chests have been opened
[Example]
5% - some really rare item
10% - a sword or smth
20% - a accessory or smth
40% - a random piece of armor
[these items will only be available from these lairs]
100% - 2-3k crowns
100% - 2-7 crafting materials of a sort?
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Pirate Fleets
- These spawn in clusters of 4-7 groups of enemy ships near the edge of the map, and are somewhat rare
- If 6 or7 spawn, 1 of them will be an stationary NPC frigate
- Most of the ships would be Caravels or Sailboats, each having 3-7 pirates each
- They could drop their armor at about a 2-4% chance (as in a fleet there would usually be about 40-50 pirates)
- In the stationary frigates the pirates are slightly buffed, about 12-17 pirates on the frigate
- There could be a miniboss pirate captain that uses only weapons
- Killing him will give you a chance of getting one of these weapons (Like handheld cannons?) at about a 10-20% chance
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[??? Idk name] Areas
- These will have increased rarity and rates for Rare fish and Items, these are rare to come across though. Some items can only be fished in these areas
- The water in these areas have a golden tint to them
- There will be only 1 in every server, and it changes location every 30 minutes
- meaning that people will fight over these regions
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Possessed Wizards
- They randomly spawn around Clusters of dark rock formations with runes engraved
- Up to 4 could spawn at each area, and randomly hovers around the area
- They have a very offensive play style and move very erratically.
- Killing them could have a 2% chance of dropping a lost spell scroll. being near the area could give you insanity level 1.
- These are uncommon, but not too rare
- They randomly spawn around Clusters of dark rock formations with runes engraved
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Boss Drops
- Make all bosses have a very rare cosmetic drop, as drops from the first boss would become obsolete as soon as another boss releases , this serves only as flex material lol
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Sunken temples
- Ruins underwater that contain treasure
- these can range in sizes and drops, with the bigger temples being rarer and worth much more in treasures
- up to 5 tiers
- Mobility spells and weapons will be turned off while inside a temple (Vetex had a plan to disable spells like high jump while in puzzle areas as I remember)
- These Temples would randomly generate with its own puzzles and traps
- Traps do percentage damage so a level 1000 can’t just stride through them instantly
- Tier 1-3 will have a small treasure room containing items
- Tier 4 would have a vault protected by a sunken guard (idk what name) that must be destroyed with your magic
- Tier 5 would have a large room guarded by 4 guards and 1 sage, which has a rare cosmetic drop
-The chests and such (which contains majority of the items) can only be opened when all enemies have been defeated
- Ruins underwater that contain treasure
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Drop Chances
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Tier 1:
40% - Crafting material or smth (Ancient shards?)
100% - 2-3 random items
100% - Ancient Coins -
Tier 2:
1% - Enchantment Scroll
30% - some rare amulet? since we getting Minor tier Amulets on AO
70% - 2-3 of the said crafting material
100% - 3-4 random items
100% - Ancient coins -
Tier 3:
1.5% - Sunken Sword/Chestplate/Leggings/Helmet
3% - Enchantment Scroll (random)
10% - a consumable buff? since food gonna be added
40% - Random Minor Amulet
100% - 3-4 random items
100% - 3-4 of said crafting material -
Tier 4:
0.5% - A Random Magic weapon
1.5% - A Rare weapon, maybe a trident?
3% - Some special armor type? (Ancient Armor or smth)
5% - Sunken Gear
10% - A Shield of sorts, overgrown with moss?
30% - Consumable buff
80% - Minor tier Amulet
100% - 3-6 Random items
100% - 6-7 of said crafting material -
Tier 5
1% - Some really edgy and completely broken balance-wise weapon that requires half your life grinding for
2% - Magic Weapon
3% - Rare Weapon - trident or smth
14% - Ancient armor or smth
20% - Sunken Gear
20% - Shield or smth
30% - 2-3 of the consumable buff
100% chance of a minor tier amulet and a 30% chance for a second one
100% - 4-8 random items
100% - 15 of said crafting material
(From Sunken Sage) 5% - Omnipotent eye, makes your eyes glow (sans cosplay when), cosmetic only
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[Incomplete, ran out of time]
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QoL Changes
- Fix Client Blast attack graphics, pls
- Shiftlock or similar, M1 aiming do be like
Ok I might add more in the future idk or are these all dumb ideas