I like your pvp
The purpose of the game is more about the adventure and lore, which is why ARCANE ADVENTURE HAS THE WORD ADVENTURE ITS MORE ABOUT PVE THAN PVP WHICH IS A NEXT REASON WHY THE NEW GAME AS ODYSSEY IN IT IS LITERALLY MORE ABOUT THE LORE. but vetex is still trying to satisfy the pvp aspect
want to clear this up since i hear this misconception a lot
FE has existed since like 2015 - it just wasn’t mandatory until recently.
Filtering enabled existed when AA was made - vetex just didn’t use it (which is understandable, it was new and difficult and I doubt he expected his game to blow up and last as long as it did).
The issue was that non-FE code is difficult to port over, to the extent that vetex would rather just rewrite the game (which he did) than make AA work with FE.
Same difference
See the previous post in regards to “filler updates”.
This is exactly in line with my point with Vetex overcomplicating things between his changes to his games. He adds unnecessary things that may seem cool on paper, but limit the development of the full game.
The PVP system is clearly not a objective for Vetex, and I can see that he has loosened his interest towards this topic with how he has not reinstated much of the prior additions within AA, and would rather change the game’s environment entirely rather than refining upon it, such as in the magical weapons. See below to why I believe PVP should be a focus around an exploration game such as AO.
I agree with this as it is evident in many of Roblox’s games, however I still believe that the game lacks exposure, and many people who would otherwise be interested in it are not aware of the game due to how few people play it and the player fluctuations between updates. For a game such as World of Magic, I can see it appealing to many audiences, such as those who are interested in the Swordburst or World//Zero games, yet they do not play it. Why is this? Because of how they aren’t aware of the game existing. There should be an effort to grow the game to encourage new players to try it. Vetex seems undecided upon what he wishes this game to become, a personal project or a widespread game for many people to enjoy with a variety of content.
Bro you just admitted to venting kinda sus. smh voted.
How the fuck can you say PvP is not an objective for vet when he’s literally adding one of the most game changing additions to it in the update that you hail as “Just for lore and environment”. Making abilities not just something you get from leveling up but something you earn by other means is huge, and there’s literally like 30 different ideas for what they can be on the trello.
Mutation was planned in the lore which is what the new magics are (like *plasma,)( the community was asking for something like this for a while now and now we got it, nobody is really complaining except for a few people which there opinions don’t matter at this point
Because that’s not the objective for the game really.
Ik i’m gonna get a flag for this, I can feel it but what happened to cum magic
From my perspective, PVP has been poorly managed, and that in turn reflects upon how much attention Vetex gives towards the topic. Please see the main post to see why I believe it is poorly managed. These “game changing updates” have been skimmed over by Vetex, and he only admits upon how he should have been updating them, but there are no plans to directly add new content within the TGR update within the plan thread that he has posted.
This is the only mention of new content, and it can only be inferred that he would be adding new stuff in regards to PVP.
Heres a gift
Boats are content. Islands are content. A linear story is content. Wdym no content???
It’s pretty unreasonable to think that him saying he should add something means he won’t just because you don’t think he thinks it’s important
wtf howd you find that pic of me
Literally in the post near the bottom in “Other” he says “The addition of the first Lost Spell Scrolls, which are rarely obtained items that allow you to unlock a new spell type for the magic it is assigned to.”
Vetex is adding lost spells in the TGR update, more unique spells that you can assign to any single magic to get that spell type for it.
As the lost spells trello card has been archived, I don’t know what exactly it would bring, but I do know that the ideas that were there were… quite interesting.
Did you not read the TGR details post at all???
That’s all I’ve gotta say about this one.
Looks like both to me.
1: I shall repeat, lost spells.
2: Nah, the map isn’t nearly as gargantuan as you’re trying to make it sound, “oh no I have to travel a couple minutes to get from point A to point B”. Also we don’t even know how big the TGR map will even be.
3: Guilds need infamy. Infamy comes from RKing. Notice that most RKers are guild members who only attack other guilds. See the connection?
4: Lore is a big part of worldbuilding unless you’re lazy about it. What on earth is an adventure RPG without a story?
5: Well yes, can’t disagree with you there… except there is a functioning pvp system, while it isn’t perfect, it is most certainly there and often used.
That might be the case if you’re one of those people who can write multiple full paragraphs purely on PvP instead of literally any other aspect of the game.
there’s a literall update on the trello dedicated to combat
killerboss had spoken. Amen