I’m most likely going to be permanently quitting the development of Winged Warriors.
I contemplated doing so because the game isn’t unique. There’s Dragon Ball Z games on Roblox that have similar combat and are PVP-focused. The only possibly special thing about Winged Warriors compared to DBZ combat games is the glide-flight and somewhat different abilities.
A secondary and smaller reason is that I plan to be making a flying combat game some time in the far future. I don’t feel like I can reuse the same mechanic twice for my different games.
Someone here might say “oH bUt ThE lOrE!1!1!1” and to that I say, shut up because I don’t care about lore. Winged Warriors is almost entirely PVP focused. I will neglect the lore if doing so means better combat.
Sometimes you just have to kill your darlings. Though Rotisserie is right, all games have similar mechanics. Even original games have some aspects similar to other games. However you shouldn’t really occupy yourself to be the most original. We all compare Deepwoken to Arcane.
This could be a good opportunity to analyze what went wrong and how to make your original concept standout.
This is like when a friend shares everything with you and you get really uncomfortable but you can’t tell them no because you’re afraid they’ll get offended
If you ask me, genuinely I think that Archenhailor is letting outside things get into her head. Scroll through your most recently played games on roblox and I can bet you 50 dabloons all of them were inspired by SOMETHING, in SOME way. Even if they aren’t outright admitting they took inspiration from something, you can always find connections.
I think a new DBZ-like Battlegrounds game would be a nice refresher to the current gaming scene. If you ask me, the way Roblox Games work nowadays makes it so that it depends on how well you flesh out that inspiration and what you use it for. Arcane Odyssey, for example. Just because it’s pretty heavily inspired by One Piece and Greek Mythology doesn’t mean it isn’t a good game- in fact, just being inspired by those things can be even more refreshing for a player or a potential player.
I can see Winged Warriors being a good game when it’s completed. But if you want to give up, nobody can stop you. I’m just saying you shouldn’t overthink things when developing, as long as you aren’t blatantly plagiarizing, who cares what you put inside of your game as long as it’s cool?
i kind of just said what @Zipher said, but what I’m trying to say is nobody would really care if your game has elements from other games. People use things better than what they have to improve all the time.
if your game is literally just a carbon copy of another DBZ game, from the SFX to the visuals to the combat itself, then go ahead and ask yourself that question. but then I want you to look around once again.
you know how popular battlegrounds games are? ALL OF THEM HAVE THE SAME COMBAT. But what keeps people playing those games are because of the concepts they implement into that combat. If someone made a fleshed out HXH roblox game using TSB(the strongest battlegrounds) combat, I would 100% make that game my main game. Fleshed out as in, including and following all the principles of Nen that are present in the anime(so far none of them have the effort put in to get that kind of effect. all of them are “press J to pushup” copies…).
If I were you, I’d use DBZ-like games as some sort of foundation. Take that games combat and improve it in the ways that you would imagine it to be better or smoother. It doesn’t matter if your idea of an improvement isn’t positively accepted(because that’s what feedback is for), just get back in the kitchen and KEEP COOKING.
Again. So many games on roblox are similar, but what keeps people there are the concepts. Who cares if it’s basically the same game, this one has Goku and this one has Naruto! What if I want to do M1 M1 M1 M1 downslam Kamehameha instead of M1 M1 M1 uptilt rasengan?
The forum is basically a network(if I’m using that word correctly in this context). Free advertising in a way. If the games good enough you could get a decently loyal fan base, especially if people here already know you well.
Why did the first three lines of the first topic remind me of avali
Ah well, despite the combat being similar to other games, the concept behind it seemed interesting. It’s your choice on whether you discontinue it or not. It doesn’t matter that much how similar it is to other games, as long as it is a little unique (e.g. logic behind the air-based combat)