No. Stop spouting your noble bullshit.
They go out of their way to put people in 10 minute time out boxes because they think its fun.
Because they’re assholes and negative rep players are the only group with that option.
Then make a change to the 10 minute boxes instead of entirely deleting their whole purpose to exist in the first place.
The change is getting rid of them.
Fuck their entire purpose to exist because their entire purpose to exist is enabling genuine shit people to be shit people very easily.
Then you remove the whole point of seeking anything other than the increase of a number, it’s basically a self self fulfilling prophecy.
If this is what you dream of AC being then state so, and we will know what we fundamentally disagree on.
The other points have already been addressed.
Firstly, I will ignore the fact that the only reason you believe this is because you think “justice” is a good justification for basically telling someone to go fuck themselves.
Secondly, the only actually non-opinion based justifications are as follows.
- Gives a real sense of punishment to those who go into villainy.
- Allows other bounty players to free those in jail to gain renown.
- It makes sense, after all you are a villain, shouldn’t you be punished?
The punishment for going into villainy is the fact you lose the ability to buy items at major shops as well as having multiple navy people up your ass which will take away 20 minutes of renown grinding as a result.
This is more of a downside than anything, as it increases notoriety and makes you a larger target.
The punishment is extreme, we can both agree on that. However what you cannot grasp is the fact that the punishment is too extreme. I have already explained why multiple times and I do not wish to explain again. You need to learn when you are in the wrong.
And finally, the “number increasing is bad” argument can be used against you. If there’s group of players that play this game for the jail system, wouldn’t there be a group of players that value the increase of renown over all else? (I have seen more examples of this than insane people who believe fun = taking fun away from someone else.)
Your entire argument is flawed. I cannot change your opinion. The end.
no man you’ve got it wrong. this is a game and people’s actions in game do not equate to their real life actions. a bad rep in game isnt necessarily a bad person in real life. and a good person in game is also not necessarily a good person in real life. these jails don’t keep “bad” people off. they’re used so toxic “good” people can laugh at “bad” people.
and in the end… killing is a game isn’t it? like so what if some bounty player has killed 5 people a good rep can do the same to just sacrifice a bit of fame. im sorry but i dont agree with your opinion here because this is a game, and from a design point of view, this is not good game design.
Looks like I hit the nail on the head with you.
20 dollars this guy is either a troll or a AI chatbot thats playing devils advocate
he could also be genuinely crazy.
I doubt he’s an AI since he does edit his messages.
hopefully not
how about a more reasonable middle ground?
remove the prison system, and disable hunting for anyone whos died in the last 10 minutes
that way villains can be discouraged from random killing without being forced to not play the game for 10 minutes
bonus points if this works for both sides, so that it becomes more a game of pushing back the other side, they come back, etc
maybe even add an assassin influence and the ability to claim whitesummit too, this would be much more immersive and turn rep into more of a war between 2 sides thing
Reminds me of that leader/conqueror concept back in WoM.
im gonna make a poll in game discussion about jail time ill link this post
honestly that’s kinda what this suggestion was for.
I never expected however many people there’s been so far to so desperately disagree with the removal of such an honestly strictly bad mechanic.
What about the argument that I have been pushing for, that it gives a purpose greater than a number to hunt someone down? you get to temporarily make the seas safer for everyone, which gives some purpose to actually hunting someone down rather than getting a number up.
Yes, heroes who value renown above actually doing anything good for the server exist, thought that doesn’t justify the complete removal of the point of hunting for any other purpose.
Taking away others people’s fun is an unfortunate aspect of this, and in current form it’s overkill, but to remove jails would be to remove the whole aspect of bring safety to anyone.
Don’t know from where you pulled this from, thought my argument in current form is bullet proof unless you fundamentally dislike the aspect of heroes seeking safety for anyone.
Nothing about it because its a fucking delusion.
It does not exist.
alternatively if you NEED to be sure that the villain doesnt kill anyone for that 10 minutes, what about making arrests based on notoriety instead of bounty?
in an ideal world where dynamic npcs werent an issue, threats could be brought back and arrests could be based off notoriety instead of renown, itd make sense for the navy to chase you and try to arrest you and it means that villains actually have to do something to warrant being jailed, gives the timer a purpose (giving time for towns to respawn), and changes you relentlessly killing some level 90 assassin with no notoriety and 1k bounty under the guise of “making the game safe”
of course theres no way this happens but surely this is a way better solution that ACTUALLY keeps the game more safe
See this message.
AC as a game earns so much from people being able to make others safer, I don’t think of AC like real life, I just wish for such a fun aspect of it to not be nuked by people who have been brutalized by a system too harsh.
Bullet proof you say?
2 holes.
3 holes.
Now this guy HAS to be trolling!
Another hole in your bullet proof argument. I really want to know what your “bullet proof argument” is made out of.
6 different holes in total.
Everyone give up, this guy will ignore everything.
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