uhhhh sure?
neat I guess
I didn’t get the skin early, I just learned how to time travel
Yay, I’m part of the debunking crew
The character selection does give the basic premises of each character’s main role via the character types, and players can also easily read each phighter’s abilities in the character selection screen. Anyone can get a pretty thorough understanding of how a character plays by taking a minute or two to read things over.
Not quite sure what you mean by the second point, but I think you’re either referring to the broker event a few months ago – which was an entirely optional game mode – or the fact that there can’t be more than one of any phighter on a team. That’s a thing because of…basic game design, and is fairly uncommon anyways with the number of phighers there are.
That’s pretty subjective…in other words – chill, man :]
There’s a lil skip button on the lower right on the screen, might have missed it. If you’re talking about the tower zoom thing, the game’s loading anyways, might as well give you something nice to look at! Plus, it takes like three seconds, and gives the game character – something many of your points seem to be attributing as a bad thing.
With that said, hypers on top! Whoo!
I leave your arguments answered because if you took one minute out of your day to finally use even a spec of what little intelligence you have on you, you would quickly realize that you’re either fighting ghosts, literally incorrect, or just being stupid.
Ultimate cutscenes? Really? Is this a joke? Get a stopwatch and count animation times. All of them take place in less than 3 seconds. It is, in fact, client-sided.
Also ever heard of this cool thing called balancing? Refer to point E.
A powerful move should have drawbacks. Instead of being a redundant monkey incapable of timing and having game sense, you should work in tandem with your teammates. Do you know what a teammate is? I heard they’re pretty helpful.
But it IS client-sided. That point is literally the most client-side issue you can get. You cannot tell me it is the fault of the developers that Roblox cannot seem to invest any of their billions of dollars into their servers and platform. You, are in fact, fucking stupid.
By the way, with my shitty dell-laptop, I fully loaded into the game in 5.438 seconds. I used the stopwatch on my phone.
You thought Phighting was bad because you got excited???
(For the uninformed, positive stress is the type of stress you feel when you’re excited. Search it up.)
Dude, what are you on about? One Google search was all I needed to find 9 sources claiming that positive stress is the type of stress one obtains during excitement. It is also apparently beneficial to the human body and is a source of dopamine. In your words, Phighting makes the player happy. (Stress is not inherently bad and is rather the response of the body to any demand for change, as coined by Hans Selye in 1936.)
enjoyment, amusement, or lighthearted pleasure. That is the definition of fun. Positive stress causes the person who feels positive stress to obtain a chemical called dopamine.
I have, using the claim that you provided, proved to you that Phighting is scientifically fun with facts and evidence.
You zoned in on a single gimmick of a singular character as a point for why the entire game is bad.
If this point was defensible, one could literally argue that Hitler was potentially in the right. He wasn’t. Hitler was an objectively bad person, therefore this point does not work. I’m not even going to insult you on this one, holy shit. What you just said to me was so absurd, that I had believed you to be making a bad joke.
TF2, Overwatch, Valorent, CS:GO, CoD, Battlefield (though at a much lesser scale), literally every single game that incorporates teamwork. Come on man. Really? You couldn’t just carry some basic coordination skills over and then straight up just, you know, use basic teamwork?
Ultimates are not an exception to the rule, “they let you play the game while you use them”.
An ultimate is an innately powerful move that can easily change the tides of a battle, therefore it is imperative to balance such an ability.
Flaw 1. “Means to escape actually balancing the game one way or another”
This one is nonsensical. You’ve just made this shit up on the spot and assumed it to be true. I’m not going to waste time proving what cannot be proven. Also pretty sure there’s a fallacy in that supposed flaw of yours.
Flaw 2. “Loss of control”
It is designed that way in order to preserve balance. No move in any game should be flawless, that would be an example of bad balancing. Also, the flaw is counteracted by teamwork () as intended.
Flaw 3. “Unexpected as it’s common to be invulnerable during cutscenes.”
Fallacies I see in this sentence.
- Appeal to probability
- Fallacy of composition
- Fallacy of division
- Ecological fallacy
- False attribution
This entire point was an example of Kettle logic.
Different games are different games for a reason.
Not touching that argument with a 10-foot pole, and it’s not because I can’t refute it either. This argument has been done to death for longer than you were alive. Have some opinions from people that aren’t me.
Also, come up with more interesting insults, please. It hurts more that you used “no shit sherlock” without saying ‘no shit’ and then believing that it would an impressive enough of an insult to hurt me emotionally. If making me disappointed was your plan, it was a success.
…No?
A quick overview of what each ability does is not a mere explanation of a concept. Also, you have an entire lobby to familiarize yourself with the characters.
Also, someone who is new at the game will never be instantly good at the game unless they have experience with similar games. This is true not only for Phighting, but also for every single game under the sun. I cannot download Dark Souls and then speedrun the entire game without ever playing a souls-like before.
No TL;DR. You lost the argument and the only real point you have left is something I can easily disprove. I did not argue against these points because they weren’t easy to argue against, but because they hold even less water than the hole-riddled rafts you called your argumentive points. There is no way to continue this worthless argument in which you are simply wrong. Therefore, you shall no longer be blessed by a response from me.
ggeznore 3/10 you were playing checkers while I was playing 5D Chess With Multiverse Time Travel
every phighting fan here has united to fight this self proclaimed “#1 phighting hater”
dyslexic*
they’re trying to bait so hard that marine life is now 100% worms.
I’m not even going to argue against you at all.
What are you even trying to achieve here? You are fighting a battle you know will get you nowhere. You haven’t made a single good contribution to this thread so far, so why are you even here?
There’s only four people that made an on-topic reply and the rest didn’t make a single “good” contribution to this thread either, so why mention that?
because you’re the reason why
just don’t reply if you’re not going to contribute to the main concept of the thread, if you didn’t then we wouldn’t be at reply 91
hmm
Well the others were arguing with you, which you decided to start. I’m not saying that the others were all doing much better, just that you completely derailed this just because it isn’t your type of game I or something
Indeed I have, but despite this being a rule, it is commonplace within the forums.
putting your amazing logic aside, what about the other things? you only seemed to focus on the idea of making good contributions
So this is why this thread has 93 replies
Anyways, looking at the poll again, I guess I am in the minority for thinking that mermaids are better than pirates (they are). Mermaids remind me of sirens which are cool while pirates are diseased and stinky and they eat weevil-infested hardtack on dark ships.
Though if the ratio of pirates:mermaids on the forums is almost 2:1 then I guess I was fighting an uphill battle…
Anyway the real question is pirates vs beasts
Pirate
Yohoho motherfucker
yes
Alright I did some final tests I’m ready to actually do this
Give me a few minutes to type it all out
Banhammer’s phinisher requires 150 phinisher points to use and involves banhammer slamming the bottom of his hammer onto the ground in front of him, as a cage appears indicating the range of the attack. The range is 25 by 25 studs horizontally and 20 studs vertically, with the centre of the hitbox being where the bottom of the hammer hit. If nobody is caught in the attack, nothing happens and everything resumes as normal. If the attack hits someone, they will be dealt 15 damage, stunned, and will move to always be in front of banhammer until the phinisher is over. During this time, banhammer can move his camera around which can also move the person caught. He will then deliver a follow up swing that does 25 damage and high vertical knockback (although sometimes it doesn’t work). If the person hit by the swing has under half of their total health and shield, it will instead execute, dealing 999 damage and piercing through shield and invulnerability. The execute does work on zombies, but does not work on plants and boombox shields. If the person caught is under half health, the player will be unable to move their camera until after the swing is performed, and banhammer says an extra voiceline to indicate the imminent execution. Despite this, the swing is still identical to the previous one. The first hit of the phinisher requires line of sight to do damage, but the swing does not. The swing can still do damage to people who are not caught in the phinisher, but cannot be executed. During the phinisher, banhammer is “immovable” which is not entirely as true as it would seem. He is immune to knockback and being levitated but can still be grabbed by sword, katana and coil.
Now onto charges! (note that the game may not be coded this way but my interpretation works so I’ll just say it like this)
Banhammer starts off with 5 charges whenever his phinisher is ready. When all 5 charges are depleted, the phinisher goes back on cooldow. Missing the phinisher or failing to execute someone will remove all 5 charges. If you execute someone, 1 charge will be used per execution. You can however execute more people than you have remaining charges, and you will just be put to 0. Dying while having fewer than 5 charges removes all remaining ones. If you hit someone with the first hit and then they die before the swing connects, you refill back up to 5 charges again, which also allows you to keep the phinisher if you die (this also makes his horns stop glowing like they normally would when his phinisher is charged). This does not apply if you die before the swing. However, it does take priority over losing charges from executing. If all 5 charges are lost due to executions, any further executions or instances where someone dies before the swing connects will immediately remove all 5 charges, until you either miss the phinisher or die. (this is presumably a bug)
I think that’s it