Yes I think having two magics and picking something to complement hot magics shortcomings is one of the best parts of AO character building.
If I had to complain about it is that the rewards for combining two magics that dont work on water are not good enough for the disadvantages.
If you want to be competitive having at least one magic that works on water isn’t so much optional but required.
as a metal mage I completely agree with people here, metal was my first and main magic I choosed when joining AO, and that file I hate the magic, its so clunky, new visuals are a meh, and finding hecate essence has been shit so far, so I feel that if I were to become a fire mage, that would be a Dream.
i think this is where our views differ a little bit. i speak coming from someone who plays ao very casually. not to toot my own horn or anything, but im not terrible at pvp. i was pretty good at pvp during wom, even now that i dont pvp as competitively anymore, i still participate in tournaments sometimes and place well in them
however, as a casual player, i dont think it matters. again, look at my reasonings in my original post. i still do think you can do very well with off-meta stuff in more competitive settings, but i agree some magics have more of a dominance.
i thought shadow was the meta for awhile? and snow? i didnt know ligtning was as oppresive as you say it is
You are right I mentioned mostly the competitive aspect.
The casual aspect also matters and lightning is still great for casual magic. For casual I hate every magic that has low destruction due to me wanting to collect reagents.
I loved water for a underwater casual mage but I could never break anything underwater.
Lightning happens to be better for killing sharks and also collecting jelly flesh.
Actually 80% of my complains are water related. When is Vetex releasing the ability to waterproof magics?
idk why vetex is so against just letting heat magics work underwater he literally said himself it’s magic mimicking an element not the element itself so there’s no reason it shouldn’t work underwater
He has a point fire shouldnt work underwater.
Its not like 95% of the map is water and would cause balance issues.
Ok fine Vetex if you are going to make fire magics not work on water I want to SEAR THE FLESH OF MY VICTIMS. Fire should reward the lack of underwater use by being a stronger option in land.
Not a lot stronger but strong enough for you to not regret your 100 hour file cant fight a fish.
Mimicking the element means mimicking it’s properties, it’d be kinda weird if it only held up some of the properties like burning people, but not going out when there’s a lack of oxygen.
Gameplay wise though I can agree its annoying and wouldn’t care if there was a disconnect here between gameplay and lore.