No no no. This just makes mobility for berserkers near useless and doesn’t take into account that CONJURERS, and WARRIORS are also affected by this.
Rather than that, how about making crashes an teleport moves still usable outside of combat. But limit it to 1 move if it’s not being directed at a player. That way, warlocks, warlords, conjurers, berserkers, and warriors will all still be able to use mobility skills for its mobility while not being able to simply fly for 5 seconds, touch the ground, only to fly again.
this is a really wacky idea. the game doesn’t need this change…imo
no offense, but this takes out the freedom of movement and fun from travel for the people who do use these moves. Makes them clunky, annoying outside of combat and generally useless when before they used to be pretty great moves that made traversal fun.
pvp isn’t the only aspect of this game that makes it enjoyable.
honestly after letting it stew in my brain for a little bit, i cant really be upset about this change
IF all of the builds gain a jump skill, which seems to be implied with some of the future weapon skill names (you cant tell me “flying pheonix” isnt a movement ability)
how dare the rushdown class be forced to rush down opponents!!!
I mean, if it applies outside of combat too, then I’d be kinda upset. Not THAT upset, but still irked that I can no longer move a bit more efficiently using weapons. I find quick general movement to be really fun
My thoughts as a bounty hunter. Yeah it benefits us but holy shit NO. I hate this idea what was the balance team thinking. I feel like there are multiple ways to make it better than just all the time. Maybe if somebody has a poster and the hunter is near the target. This change is stupid
it’s not even running away, imagine I use a fighting style, smash heavily benefits being in the air and fall down on your oponent, but now I can only use Crash to go up if my oponent is also in the air, wich means I can’t use smash (the fall one) on him, and if he is on the ground, I can’t get above him. Just add heavier energy drain or maybe even a softlock height limit (you go up slower and slower) instead of outright making mobility skills useless
you thought up 2 better ideas in the span of 3 minutes as well, though im pre sure they were also thought up as well by the same testers who decided on the change in the balance doc
so it really makes me wonder why they chose the most controversial one