I’m so tired of them parrying everything in the middle of their endlag. What’s the point of looking for an opening if they’re just going to nullify all my damage?
Bump
bump again because i love bumping
i don’t think it’d be too difficult. I believe it can be done by either creating a new variable called ‘inaccuracy’ and put in a formula for that one. Or making it so that the npc has a larger aiming area, meaning that they view the player’s hitbox larger than it is, and allowing for misses by them aiming at the arms part of the viewed hitbox in opposition to the actual hitbox. However, both will need the npc capable of aiming outside the core of the player as they currently do, so that might cause some issues
forgot to mention: I aint got a lot of coding experience, espescially not with roblox. so don’t take my word for it, i’m purely making suggestions on my inexperienced worldview
probably could just set the players perceived location to a random point within a certain radius every frame, and have said radius expand or contract
in which the expansion and contraction would be applied through distance and something level related i suppose
i said to change the point at which the npc aims by an amount of studs increasing with direction but that works too
also since everyone else is doing it
108 votes is wildddd
thats more than my defense in ao
bummpy mobm vum
lets get this suggestion to max level guys
(140 votes)
and le’ts make it live until full rleatstraearaaa
Goodness, this is a great idea.
HELLO WELOME TOFORM FROM FORM THE 10 months ago THE THE TNEEN TEN months ago wWLEMNC EON hgoow how are YOU aya yes yes yes yopu
This is needed, I’m sick of having a third of my health removed by perfect accuracy attacks.
YES MY SON, PAY US compleate sentacne YAYAYAYAYAYYAYA YOU DID IT UYOU IOYOUO RATED US MANY ESTARS WE ARE SO AHPY
asfsgg
i am not an rb1 alt i swear
12m bump guys frfrfrfr