the skill floor for pvp should def be lowered a little imo. Fighting the average player is kinda sad, they cant aim to save their life. U can easily green 90% of the playerbase by just running circles around them
Tbh, I think the issue is the sheer variance of attack size. With no Attack Size stat, your attacks are tiny, especially with low size magics like lightning. But with high Attack Size, your attacks are completely massive.
There’s a reason most games don’t let players change the hitboxes of their attacks this significantly. It’s nigh-impossible to balance.
Yeah its true, my theory on this is actually that alot of potential pvp heads skipped out on AO cuz of all big youtubers ignorantly saying the pvp sucks. Like one of em was trying to hunt people and was complaining how ppl keep running away, but didnt bother to ask how experienced players deal with runners, and had he asked he would’ve learned about slow gels.
Ao pvp is different forsure but i hate that they call it ass with out giving it a genuine try.
Can legit agree about fighting the average player, so many people lost when all I used were high jumps and blast/beam (heck, I didn’t even use wasd and they still missed the entire fight). That’s like how bad players are.
“Remember, if someone is using meta to kill you, then you should become metamancer too ” - Shizo. A. H.
“Remember, if someone uses nuke build to kill you, then you can make nuke build too ” - Shizo. A. H.
“Remember, Vetex almost fully wasted his parries and blocks when he invented two air dodge reflexes ” - Shizo. A. H.
I am not really against dodge reflexex, cuz I have 90 agility and its not a problem for me to reach mosquito-motherliker, but this shitty option actually gives too much mobility for people, it takes ages for players to kill eachother, if they know how to dodge. Hopefully, it is nerfed in next update.
the metal mages meta while no skill u still could had defeated them if u knew the right time to parry
same as crystal leg, while unbalance as shit parrying still could had save u
thermo meta was also a pain, of people flying around bombing everyone that was under them and forcing u to chase them and/or be at a constant high as them, but atleast u can block and parry
and this is ignoring the non-meta builds
now we got reflexeses that makes everyone to play as a thermo while u bomb everyone under u forcing people to be at the as high as you, and everytime someone does any kind of mistake u cant punish it, every time someone puts no though in their attack u cant punish the endlag bc they reflex away, everyone that spams shit cannot be punished bc they reflex away, and god forgive u have any plan for ur attacks bc that punishable now