Reminders for AO (Part 4)

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oracle has been enabled for testers

stuff moochezz will be working on
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I’m glad he’s focusing on the rites, very sensible

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If anyone has forgot, Windcrest is one of the locations in the Nimbus Lands.

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Vetex is expanding the team quite a bit

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Time to revoke his ‘solo dev’ title privileges

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you didnt mention the version change.
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now im gonna starve

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bro is AO jesus

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Wow, who would have thought that If you do what community wants, the community will…Like you?!


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Vetex could never

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Waiting for him to push back the magic scroll idea snd make the scrolls universal (you can pick any magic with a scroll)
Because the new system is ass

It’s basically just mutations from aa all over again, very few complained then, so I’m sure you’re still in the loud minority now

Edit: it’s also arguably easier to get the magic that you want(granted you pick it at the beginning/when you awaken) because anyone can get a Hecate shard and trade/purchase, rather than finding the specific scroll of the magic you actually wanted

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Arcane adventures never released mutations though. Even so, every base magic had a similar amount of mutations, and a decent one at that.
Now we have a billion lightning and fire mutations and practically none for magics like sand, wood, crystal and the such.
Not to mention that, if you’re playing a magic class, a good part of your experience will be locked to a choice you made when you had no idea about mutations, unless you’re able to find an item that has proven time and time again almost impossible to find.
Every magic is supposed to have at least two lost mutations and, judging by how it seems, one ancient.

btw
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Agility builds ignoring the glider and just jumping to Nimbus lands from mount Othrys:

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new contributor
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What’s to say that this won’t be the case?
People are treating the old list of planned losts/ancients as a completed list when it was clearly stated that it wasn’t

A good part of your experience? Dawg lost magics at the earliest are level 300, which if vetexs estimate of 600 levels of story holds true that’s literally half of your experience through the story.

And as for the part about a choice of magic, yeah sure Hecate essence is rare, but that’s the point.
But, me personally, and I think i speak for most people, I chose my base magic based off of what my future lost/ancient magics may be purely based off of theme, I’m sure others have different opinions, and that’s fine, but you could certainly have that lost/ancient for your second magic(or however Vetex has planned for that)
Worst case scenario you use the free stat reset and fudge your 2nd magic choice if you really wanted to.

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