i hate agility cause it means its necessary
in every game with movespeed buffs they become the meta cause theyre the best
I guess so actually, I’ll ponder your suggestion a bit longer so i properly understand it
atleast we have a common enemy ¯_(ツ)_/¯
that a part of the reason why, if u have agility then i can safely assume that the movement sucks ass and u need to use it to even be able to do shit, but if the movement doesnt sucks, then it just becomes meta or extremely unbalance
is it my turned to get deep fried he’s been typing for awhile
ya he is responding to the whole thread
makes sense i suppose
ya, like bro pls leave some letters for us, ima try to reply and the forum will say im 3714 words over the word count im actually courious to see what he is typing bc no way is healthy to spend so much time
who would ever spend so long typing a reply on a roblox game forum, couldn’t be me…
i think i went a bit too far… nvm, he just started typing again
for a minute I was about to beg him to keep typing because now I really wanna see what he has to say
we literally got character development by 1 guy typing
Soon, even you pvp nerds are gonna need agility. The bears don’t play around, and they are everywhere, they are in your walls, they are coming for you with percent health damage, your only hope is agility, your only hope is escape.
the bears when I tell them about the T key
what if i parry them or cheese them with tjump + leap + 200 intensity
Who would win: A bear or an airstall maniac.
would you rather encounter a bear or an airstall maniac in a forest
Airstall maniac. Hit them with that ‘rabid dog fighting style user’ playstyle and never be more than three inches from them.
i deal a dps of 2.6k-3.2k dmg, the bear aint surviving
I hope they get an attack that stuns people and knocks them out of the air
holy shit gives me ptsd from devas of creations, bears literally doing and unpariable attack just bc the npc fights are so basic, i rlly hate that feature bc its a quick “get out of jail card” bc u dont even need to fix the issue of “parry-attack-repeat” just add an rng element that forces u to take a small break from that