intensity should get another feature imo, right now there’s zero incentive to run it at mid-high invest
ik this is a sarcastic but yes
do you not see the problem
i love intensity, so i agree (but fr intensity isnt that well on his own)
Yes! Let me abuse array stacking!
How about instead of removing agility we just remove pvp, pve, and all features other than fishing & cooking?
Nah, Ithink that a thermo nerf might be enough
intensity has 20% efficiency on array wdym
With high enough intenisity and max shoot cooldown you can actually have 2 arrays stacked on top of eachother
But I want more! I want to stack so many arrays that I will have a constant flow of auto-aimming projectiles
what cone check?
how does that not make sense
sounds like a pretty logical “if agility is removed gankers who run high agility won’t run away as easily”
does he know
how? the potion meta will remain completely unchanged
Exhaustion mechanic.
If you consider that you freeze everytime you attack how the hell will you catch up to someone with equal agility?
yeah, I do, I do many PvE activities, incluiding avoiding NPCs
No?
With agility removed you either run slow-gel + agility potion or you just dont catch up. Currently you can at least out-agility. And with the cone check (exhaustion mechanic) there will be no need(or at least close to no need) for removing agility and/or resorting to slow-gels and agility potions.
if they pick a fight, get low, then decide to run, you can gun them down before they get too far
on the other hand, if a pve player gets ganked, they can choose to run immediately while full hp and have good escape chances
it’s literally solves two big issues at the same time
Ngl, that has never worked out very well for me.
IF they have more potions. Cant just rely on just having more agility anymore.
But yeah thats a fair point. Altough I still think it is still not enough to justify such a radical change and impact the experience of everyone else who uses agility.
which is how it should be
i somewhat agree actually
i think the “agility doesn’t work in combat” idea would be an excellent compromise
I never denied there being a problem, I just said that removing agility is (dont say the r slur) a stupid way of doing it.
- It has countless uses outside of running (removing it fucks with those)
- there are better ways about the problem
- even if we removed it the metas with gankers would just shift to be more potion reliant (not much better)
the “solution” i proposed, might work, might not. i was mostly throwing out a solution as an alternative
anyone who says this is glazing, I will literally post a clip when i get a chance of me escape atlanteans with agl and no agl
oh this wasnt very good imo
fs builds…
also they can still pop agl 5
no it wouldn’t. because as i’ve stated like 2399482 times before, would make it harder for cqc builds to put pressure on their opponents
it would make everyone have equal agility, making zoning vs cqc classes skill based
thats fair, but still worth trying it
mods please lock this post already, agility shant be removed otherwise shall the player numbers fall.
don’t
this is a rare gem of a pvp discussion thread where 338 messages have been posted and yet the discussion is still civil
Lemme fix that